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torchlight-to-blender's Issues

Script does not become enabled

1. What steps will reproduce the problem?
1.1 file -> user prefs dialog -> addons tab -> import/export category
1.2 attempt to check-mark "Import/Export:Torchlight MESH format"

2. What is the expected output? What do you see instead?
2.1. expecting check-mark in check-box, but instead check-box remains un-checked

3. What version of the product are you using? On what operating system?
3.1 Blender 2.62 on Win7

4. Please provide any additional information below.
4.1 scripts location is = "D:\Blender 2.62\2.62\scripts\addons\io_mesh_TL\"
4.2 I inputted the changes to __init__.py file (about location of 
ogrexmlconverter) as instructed.
4.3 Python version is 2.7, located in = "D:\Python27"

This is Phanjam - pls help me o' great Dusho! T_T

Original issue reported on code.google.com by [email protected] on 4 Sep 2012 at 11:43

OgreXmlConverter.exe does not run in code.

What steps will reproduce the problem?
1. Follow the instructions on the home page, using Ogretools 1.7.2
2. set OGRE_XML_CONVERTER = 
"B:\Files\TLImport\OgreCommandLineTools_1.7.2\OgreXmlConverter.exe"
3. Run the plugin from Blender.

What is the expected output? What do you see instead?
What is supposed to happen is that the model gets imported. Instead, the 
program aborts because it cannot find the XML File.


What version of the product are you using? On what operating system?
Windows 8, Blender 2.66

Please provide any additional information below.
If I run OgreXmlConverter.exe manually, it generates the proper XML files and 
the program imports the model like it's supposed to.

Original issue reported on code.google.com by [email protected] on 2 Apr 2013 at 9:30

.MATERIAL vs .material causing problems

What steps will reproduce the problem?
1. Try to import media\LEVELSETS\VAULT\VAULT_CHAINS_02.MESH

What is the expected output? What do you see instead?
I expect materials to be loaded, but no materials are loaded

What version of the product are you using? On what operating system?
Windows 7 64 bit

Please provide any additional information below.
I fixed the problem myself by changing line 1051 from "if ".material" in 
filename:" to " if ".MATERIAL" in filename:".
I'm guessing this is an issue with case sensitivity in file extensions.

Original issue reported on code.google.com by [email protected] on 24 Feb 2015 at 1:35

flipMat matrix error

  line 97:
      #self.flipMat = Matrix(((1,0,0,0),(0,0,1,0),(0,1,0,0),(0,0,0,1)))
        #the above line has an error - see line 4391 of io_export_ogreDotScene.py where this error was corrected:
        self.flipMat = Matrix(((1,0,0,0),(0,0,1,0),(0,-1,0,0),(0,0,0,1)))

Without this correction, there are distortions to the avatar when animated.

Original issue reported on code.google.com by [email protected] on 24 Oct 2013 at 8:25

no inport texture coords

When in mesh.xml file is:

<vertexbuffer colours_diffuse="False" texture_coords="1" positions="true" 
normals="true">

torchlight-to-blender no importing texcoord from mesh file.

Attached patch also fixes "list index out of range" on vcolors related to 
colours_diffuse="False" attribute

Original issue reported on code.google.com by [email protected] on 18 Dec 2014 at 12:30

Attachments:

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