Comments (9)
OutRunners (orunners) has the same problem, Input (this Game):
P1 Button 1: Kbd SPACE --> shift up, should be retropad R
P1 Button 2: Kbd LSHIFT --> shift down, should be retropad L
P1 Button 3: Kbd Z --> change radio station (mega radio station)
P1 Button 4: Kbd X --> change radio station (left)
P1 Button 5: Kbd C --> change radio station (right)
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After Burner II, general input:
AD Stick Z Analog Dec: Kbd A --> should be retropad L
AD Stick Z Analog Inc: Kbd Z --> should be retropad R
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Regarding general input:
<sergio-br2> I'm playing Super Monaco GP, I can see the Shift Down and Shift Up in the Input (this Game)
<sergio-br2> but I can't find these buttons in the general input
<sergio-br2> seems they are not any of buttons 1 to 16
<Tafoid> In the TAB menu -> Input (This Machine) they are listed as A and Z
<sergio-br2> but just in the "this machine"
<sergio-br2> I'd like to know what's the correspondent to general
<Tafoid> There is no global shifter assignments, no
<sergio-br2> there are for mahjong, but not to shifter... uh
<Tafoid> shifters are not always digital.. mahjong panels are
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Special Criminal Investigation (World set 1), for some reason it's assigning shifter and turbo to the same key. The same thing happens with daytona
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Slip Stream (slipstrm)
Gear Change: Kbd Space
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Speed Racer (speedrcr)
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Rave Racer (Rev. RV2, World), (raveracw)
Shifter is assigned to UP and DOWN
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A.B. Cop (World, FD1094 317-0169b), (abcop), A is assigned to both jump and pedan inc
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Big Run (11th Rallye version), (bigrun), A is assigned to both P1 Brake and P1 Pedal 1Inc.
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Related Issues (20)
- src/emu/drawgfxm.h:403:17: 错误: ‘elements’在此作用域中尚未声明 assert(code < elements()); HOT 1
- long compile times
- stvbios roms hang retroarch with mame armhf core HOT 3
- (buildbot) armhf linux build failure HOT 6
- Remove hack and have a proper fix for segfaults. HOT 7
- Compiling for wii
- Compile for ios 7 ? HOT 1
- hi score possible?
- stack smashing detected HOT 2
- VS. Hogan's Alley doesn't detect aim! Can't start the game!
- Building instruction to get the same core as released
- MAME 2015 crashes RetroArch when trying to load a game
- XML dat naming conflict
- [WiiU] [REQ] WiiU Core?
- Lightgun improvements for gun-like devices (e.g., Sinden)? HOT 1
- UI_CANCEL shouldn't unload current game/show game selection screen
- Use python3 for build (not python2)
- Lakka Failure HOT 1
- iOS Retroarch
- Builds for osx-arm64 are failing in the libretro buildbot
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