Comments (6)
maybe you can try replace line 56 by
https://github.com/libretro/mame2014-libretro/blob/master/3rdparty/libflac/include/share/compat.h#L56
#if !defined(HAVE_FSEEKO) && !defined __MINGW32__
#define fseeko fseeko64
#define ftello ftello64
#endif
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i commented those #defines before, but i also did your suggestion and have this:
https://gist.github.com/retro-wertz/d2bf1c3c47a7ebe6fb29fda05c4a422d
(im doing a target=mame subtarget=tiny for a quicker compile)
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replace line 142 with
#if defined( _WIN32) && !defined(__MINGW32__)
if you confirm it build fine with the 2 above changes, a will commit fix.
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it compiles now, mame2014 works ok. haven't have time to check mess2014 and ume2014 though.
from mame2015-libretro.
thanks for reporting and testing ,now wait and see.
from mame2015-libretro.
since the compile issue has been resolved and new builds are now being created in buildbot, then its safe to close this. just reopen if there are other compile issues.
from mame2015-libretro.
Related Issues (20)
- src/emu/drawgfxm.h:403:17: 错误: ‘elements’在此作用域中尚未声明 assert(code < elements()); HOT 1
- long compile times
- stvbios roms hang retroarch with mame armhf core HOT 3
- (buildbot) armhf linux build failure HOT 6
- Remove hack and have a proper fix for segfaults. HOT 7
- Compiling for wii
- Compile for ios 7 ? HOT 1
- hi score possible?
- stack smashing detected HOT 2
- VS. Hogan's Alley doesn't detect aim! Can't start the game!
- Building instruction to get the same core as released
- MAME 2015 crashes RetroArch when trying to load a game
- XML dat naming conflict
- [WiiU] [REQ] WiiU Core?
- Lightgun improvements for gun-like devices (e.g., Sinden)? HOT 1
- UI_CANCEL shouldn't unload current game/show game selection screen
- Use python3 for build (not python2)
- Lakka Failure HOT 1
- iOS Retroarch
- Builds for osx-arm64 are failing in the libretro buildbot
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