Giter VIP home page Giter VIP logo

opendanmaku's Introduction

Android Open Danmaku

中文版说明请点击这里

一个Android的弹幕控件. Open Danmaku is a Android widget which shows danmaku animation(https://github.com/linsea/OpenDanmaku).

Sample Screenshot 1

Usage

For a working implementation of this project see the sample app.

  1. add library dependency to your build.gradle file.
            dependencies {
                compile 'com.linsea:opendanmaku:1.0.0@aar'
            }
  1. Include the DanmakuView in your layout.
            <com.opendanmaku.DanmakuView
                android:id="@+id/danmakuView"
                android:layout_width="fill_parent"
                android:layout_height="fill_parent"
                app:start_Y_offset="0.2"
                app:end_Y_offset="0.8"
                app:max_row="4"
                app:max_running_per_row="2"
                app:pick_interval="1000"
                app:show_debug="false" />
  1. In your Activity:
            mDanmakuView = (DanmakuView) findViewById(R.id.danmakuView);

            // add danmaku items:
            mDanmakuView.addItem(list, true);
            mDanmakuView.addItem(new DanmakuItem(this, "Hello World", mDanmakuView.getWidth());

            //show danmaku and play animation:
            mDanmakuView.show();

            //hide and pause playing:
            mDanmakuView.hide();

            //release all playing and waiting items:
            mDanmakuView.clear();

Customization

  • start_Y_offset first channel offset to the view top edge.
  • end_Y_offset last channel offset to the view top edge.
  • max_row max running channels on Y axis.
  • max_running_per_row max concurrent running items in one channel.
  • pick_interval interval millisecond picking up an item in the backing queue to play.
  • show_debug show debug info like FPS and lines between channels.

You might also like

License

Copyright 2015 the OpenDanmaku Author <[email protected]>

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

opendanmaku's People

Contributors

linsea avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

opendanmaku's Issues

怎么暂停呢

我说的暂停是弹幕停止,停留在你点击的时候的位置,还是可见,并不是隐藏。而且停止之后还可以恢复

修改弹幕字体大小时出现黑色背景

我在发弹幕时修改了字体大小
IDanmakuItem item = new DanmakuItem(this, new SpannableString(input), mDanmakuView.getWidth(),0,R.color.my_item_color,18,1)
其他弹幕的字体大小是14号字,显示时会有黑色的背在弹幕上出现

在listView中使用弹幕库!

在listView的每个item中添加时弹幕库时,会将所有的item要显示的内容都全部显示出来,是复用的原因么?怎么解决呢?

DanmakuItem.willHit()有问题

如果这个item没有被draw,它的mContainerWidth就是0,这导致willHit()总是返回true。一条航道只能画一个弹幕。

    public boolean willHit(IDanmakuItem runningItem) {
        if (runningItem.getWidth() + runningItem.getCurrX() > mContainerWidth) {
            return true;
        }

        if (runningItem.getSpeedFactor()>= mFactor) {
            return false;
        }

        float len1 = runningItem.getCurrX() + runningItem.getWidth();
        float t1 = len1 / (runningItem.getSpeedFactor() * DanmakuItem.sBaseSpeed);
        float len2 = t1 * mFactor * DanmakuItem.sBaseSpeed;
        if (len2 > len1) {
            return true;
        } else {
            return false;
        }

    }

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.