liquidream / scumm-8 Goto Github PK
View Code? Open in Web Editor NEWA PICO-8 demake of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion.
License: MIT License
A PICO-8 demake of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion.
License: MIT License
Just kidding. ;-)
CODE-8 adds a feature where dialogue can be skipped by clicking the mouse button.
This should be natively supported in SCUMM-8.
Duplicated item in inventory.
Steps to replicate:
Could the main readme briefly explain the difference between scumm-8 and scummVM?
Please feel free to close this issue here at any moment in time.
As the core engine takes up so much space, it would be nice if there was a way to compress the Room, Object and Actor content so that it all took up less space (# of tokens mostly).
Current thought is to use "packed" strings for all data except for functions (similar to the method described here).
One restricting factor is that whatever compression method is used, needs to "play nice" with the lua minifier, which drastically reduces the compressed size/character count.
Would it be possible to include an automated build step as part of the repo so any changes to the engine can be built and reflected in the minified version included in the template?
It would be nice if people had the option to swap-in additional sprite tiles for use in their rooms.
Ideally, this would not be stored in additional carts (as this makes the game incompatible with the Lexaloffle BBS).
Current thoughts are:
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