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qml-xwayland's Issues

mouse behavior in games

When I try to run a game it starts up. Nice.
But it is unplayable as I have a dual monitor set-up and scrolling to the edge of the game
Would move the mouse into the other monitor, rather than scrolling the map.

Target "lirixwaylandplugin" links to target "Qt5::WaylandCompositorPrivate"

  • Taglib
  • PipeWire

-- Configuring done
CMake Error at libraries/cmake-shared/modules/LiriAddQmlPlugin.cmake:87 (add_library):
Target "lirixwaylandplugin" links to target "Qt5::WaylandCompositorPrivate"
but the target was not found. Perhaps a find_package() call is missing for
an IMPORTED target, or an ALIAS target is missing?
Call Stack (most recent call first):
desktop/qml-xwayland/src/xwayland/CMakeLists.txt:5 (liri_add_qml_plugin)

Is it because of the qt version? I use qt5.11.3

menu position

I had some time to install liri copr to test it on fedora and see the XWayland in use.
It does start up all the applications chrome, vlc, steam and so on but the popups (menus) are always in the left corner of the window.

Use pkg-config

Retrieve binary location with pkg-config from xwayland.
Here's what mine contains:

Name: Xwayland
Description: X Server for Wayland
Version: 1.20.99.1
xwayland=/usr/bin/Xwayland
have_glamor=true
have_eglstream=true
have_initfd=true

We could also figure out if it supports Glamor, EGLStream and have initfd.

Menus don't align on XWayland programs

On programs that use X11 (VLC, VSCode for instance) the menubar menus either open in separate windows (VLC, Qt interface), or are offset (VSCode, GTK3/Electron 2).

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