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View Code? Open in Web Editor NEWAdds LIV support to Boneworks, allowing for mixed reality capture or avatars in third person.
Home Page: https://boneworks.thunderstore.io/package/LIV/LIV/
Adds LIV support to Boneworks, allowing for mixed reality capture or avatars in third person.
Home Page: https://boneworks.thunderstore.io/package/LIV/LIV/
there's not really much detail , when the LIV mod is installed the grips break and you can't grab the gun after you grabbed it once, OR perhaps its after you load one bullet into the rifle that happens, not sure, but the grips break only when the LIV mod is installed
Maybe related to the spectator camera thing?
I have been trying to tinker with this for a while tonight, seeing that this was new on modman. I followed the instructions and launched Boneworks first, but the LIV app never seems to recognize this on Auto mode. I'm unsure if I'm somehow missing a step or finding a bug. The only other mods I have loaded on Boneworks are Entanglement and Camera's Plus since I'm just making sure that it can run smoothly before putting anything else on here.
If running Boneworks from r2modmanager and with LIV mod installed, auto-set graphics all graphics options to low (if you ask me: as low as possible). Since the graphics options also live in the Boneworks menu, I think the best way to do this is:
Give people 3 options in the Modisnotamod menu: Low, medium and high graphics and have those update the in-world menu graphics options. If you select low, you should see your anti aliasing, texture quality etc all set itself to low and vice versa. What we want to avoid is setting graphics settings in the Modisnotamod window that doesn't actually show on the in-world options panel.
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