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This is a Protein Visualization demo project built with Unity3D. It reads and visualizes .pdb files. The current visualizations includes space-filling, balls-and-sticks, licorice and backbone diagrams, and...the seamless transition between these diagrams. The repository is keeping to update.

License: MIT License

C# 92.27% Mathematica 5.16% ShaderLab 2.56%
backbone ball-and-stick pdb pdb-parser protein space-filling unity3d visualization licorice seamless-transition

proteinvisualization's Introduction

ProteinVisualization

This is a Protein Visualization demo project built with Unity3D. It reads and visualizes .pdb files. The current visualizations includes space-filling, balls-and-sticks, licorice and backbone diagrams, and...the seamless transition between these diagrams.

The repository is keeping to update. The author is working hard to fix the bugs and add new things. If you find it helpful, could you please give a STAR. Thanks in advance.

Visualization

Seamless Transition

How to use

  • Clone the repo with git lfs installed and open the project using Unity (versions 2020.3.38f1 has been tested).
  • Assets/my/Scenes/protein.unity and Assets/my/Scenes/proteinAnimation.unity are the main scenes.
  • After you run the program in the editor, you can switch the dataset by first clicking script gameobject in the hierarchy, then change the Dataset property in the inspector.

Thanks

Many thanks to the authors of open-source repository: SplineMesh

proteinvisualization's People

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