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turbo's Introduction

Turbo License

"I could have been Turbo?!" -Dewey

Turbo is a game engine created by me for me to learn and also create games.

Specifications

Rendering API: Vulkan

Language: C++ 20

Platform: Windows only (for now)

Features

  • Fast 2D rendering (sprites, textures, ...)
  • Basic 3D rendering (lights, meshes, ...)
  • Integrated 3rd party 2D and 3D physics engine
  • Scripted interaction and behaviour
  • Audio system
  • Featured editor application

Getting started

Using Visual Studio 2022 is recommended. Turbo is not tested on other IDEs/Editors.

1. Downloading the repository

Start by cloning this repository using git clone https://www.github.com/lksrb/Turbo. You do not have to intall the submodules, python scripts will handle that for you.

2. Setting up the project

Navigate to scripts folder and run Setup.bat. This script will ensure that you have the right dependencies and generate Turbo.sln into the root folder.

Goals

Main goals of this game engine is to work and be usable. Also fast yes.

Preview

If you want to know what the engine is capable of, check out this video.

turbo's People

Contributors

princessbubblegum8797 avatar lksrb avatar

Stargazers

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Watchers

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Forkers

mazino3

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