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lm165678's Projects

renderer icon renderer

A shader-based software renderer written from scratch in C89

renderhelp icon renderhelp

:zap: 可编程渲染管线实现,帮助初学者学习渲染

rsm icon rsm

Reflective Shadow MapでリアルタイムGI

sanandreasunity icon sanandreasunity

Open source reimplementation of GTA San Andreas game engine in Unity

scene-deferred-shading-and-lighting-cgfx icon scene-deferred-shading-and-lighting-cgfx

Scene Deferred Shading And Lighting CGFX. This is done as a single pass shader programming outputting 3 computed render passes view, color, and normal as a MRT Pre Pass.

scenejs icon scenejs

An extensible WebGL-based 3D engine. This is an archived project.

sceneviewer icon sceneviewer

jMonkeyEngine, next-generation graphical scene browsing sample.

separable-sss icon separable-sss

Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.

shadernavigator icon shadernavigator

Arbitrary slicing (aka. obliques) of large multiresolution voxel dataset, using shaders on GPU, webGL and octree data structure. Also able to load meshes. Work in progress.

shadoweditor icon shadoweditor

Cross-platform 3D scene editor based on three.js, golang and mongodb for desktop and web. https://tengge1.github.io/ShadowEditor-examples/

simplifiedqslimlibrary icon simplifiedqslimlibrary

Simplified QSlim Library Code Blocks (QSlim库简化版本,兼容了标准Mesh定义,剥离了冗余代码)

simt_tc icon simt_tc

Triangle counting in large graphs using SIMT parallel set intersection on GPU

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