lo-th / avatar.lab Goto Github PK
View Code? Open in Web Editor NEWHuman avatar and animation for three.js
Home Page: http://lo-th.github.io/Avatar.lab/
License: MIT License
Human avatar and animation for three.js
Home Page: http://lo-th.github.io/Avatar.lab/
License: MIT License
Hi,
I run the build of the project and I run the file avatar.min.js in my pm2 node server linux ubuntu, but I get some errors.
What I have to do to publish your project in my server?
And, first of all, what I have to run the project in local? I run npm start but doesn't work.
Thanks,
David
Could you consider licensing this under the MIT license or GPLv3?
Hi,
I want high resolution textures for Avatar.lab, and
i want your service for create an Avatar similar:
https://dhi.alghoncloud.com/?bot=ad67685f704e7e1199837bab81c38676&alghoId=Algho-Chatbot-vocalassistant_1607207276_3753&origin=www.quest-it.com
bye
Chrome not render the character, Firefox render it well.
Last version for both browsers with default settings .
As a personal study project, I try to implement (in next weeks)
a motorcycle + driver, driving over a bridge ..
One way would be taking mixamo stuff ..
But I found your avatar implementation path,
and it suits so much better.
Specially I looked at the 'Avatar preview' ..
Now, my concerns:
(1) What's the intended or best-practice workflow to go ..
I could export the model-mesh (.obj), and import it into Blender,
if I want to modify the model to my needs.
(2) Should/Must I take the 'avatar'-armature,
if I want to develop my own animations/actions/bvh's
(3) I imported the walk.bvh into Blender ..
(4) May I ask: is there already an IK-featured (sort of "rigify") rig available for Blender.. ?
(5) A more general inquiry: What are your implementation aims, what features are you further planning .. (animated dress/suit/hair, lipsync, .. ?)
For sure, I would have many, many, .. more questions .., but let's stop for now ;-) !
Many thanks for this amazing stuff !!
Best regards, sorry for my humble english ..
Hello
would it be possible to use the glb/gltf open format?
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