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midsreborn's Introduction

Description

A character build planner for City of Heroes built upon Windows Forms using .NET 6+

Official Discord Server

https://discord.gg/mids-reborn-593336669004890113

Official Twitter

https://twitter.com/midsreborn

Requirements

Windows

MacOS & Linux

  • This type of setup is not recommended (Not Officially Supported)
  • A 64-bit Wine prefix is required.

Notes/Thanks

Windows setup binaries are generated using Advanced Installer thanks to our friends at Caphyon.

We would also like to thank our friends at JetBrains for providing some of the productivity tools we use in developement.

midsreborn's People

Contributors

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midsreborn's Issues

[APP BUG] Bio armor parasitic aura is not selectable

Describe the bug
Bio Armor > Parasitic Aura cannot be selected or is missing from powers list.

To Reproduce
Steps to reproduce the behavior:

  1. Create a new build
  2. Select any melee AT
  3. Select as secondary Bio Armor
  4. See error

Screenshots
https://cdn.discordapp.com/attachments/595818623063425035/795318363462696960/Parasitic_aura_missing..png
image

Desktop (please complete the following information):

  • OS: Windows 10
  • Application Version: 3.0.1.9
  • Database Version: 20.1229

Cannot install both Mids Reborn v2 and v3 at the same time except via workaround

Describe the bug
Even when Mids Reborn v3 is installed to a different directory, the v2 install is trashed. This makes it hard to compare the two major versions.

To Reproduce
Steps to reproduce the behavior:

  1. Install Mids Reborn v2.
  2. Install Mids Reborn v3 to a different directory.
  3. Can't run Mids Reborn v2 as its install directory contents has been removed

Workaround is after installing Mids Reborn v3, copy out the entire contents of a Mids Reborn Unpolished master download (less the .git* directories) into the Mids Reborn v2 install directory.

Expected behavior
Major revisions of software often add their major version number to the install name so that both can be installed at the same time to support development and comparison.

Desktop (please complete the following information):

  • OS: Windows 10
  • Application Version 3.0.0.0 installer, later upgraded to 3.0.1.9
  • Database Version 20.1229

Additional context
Add any other context about the problem here.

[APP BUG] Recipe Viewer raises an exception when trying to view recipe for ATOs/Winter Event Enh./Overwhelming Force

Describe the bug
An exception message box appears when trying to view the recipe for an ATO, Winter Event enhancement or Overwhelming Force enhancement in the recipe viewer:

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at Hero_Designer.frmRecipeViewer.BuildList(Boolean Mini)
   at Hero_Designer.frmRecipeViewer.lvDPA_SelectedIndexChanged(Object sender, EventArgs e)
   at System.Windows.Forms.ListView.OnSelectedIndexChanged(EventArgs e)
[...]

To Reproduce
Steps to reproduce the behavior:

  1. Set up a build with some ATOs, Winter Event enhancements, or Overwhelming Force set
  2. Open the Recipe Viewer
  3. Click on one of the mentioned enhancement in the top-right frame, e.g. Superior Defiant Barrage: Accuracy/Damage
  4. See error

Expected behavior
Recipe details should show in the bottom pane.
However since these cannot be crafted from a station, it would require some hint about how to get them with Reward Merits.

Desktop (please complete the following information):

  • OS: Windows 10
  • Application Version: 2.7.2.10

Archetype enhancement error

When I try to add another unique brute enhancement I get a "can't slot enhancement" message when I could do before on previous mid's versions and that is how my brute is currently slotted.

To reproduce have superior brute's fury six slotted, and then slot in superior unrelenting fury set. Upon placing the second enhancement you will get the above error message.

I should be able to slot both brute specific enhancement sets.

A screenshot of the error is located here: https://gyazo.com/6cbc7608df51fc3a179b7100b526d0f4

Desktop (please complete the following information):

  • OS: Windows 10
  • Browser Chrome and Firefox
  • Application Version 3.0
  • Database Version 27, 20.1225

Add a config option to change the display of Inherent Powers to vertically sorted

Here is a build made new in the current Mids Reborn v3.
https://www.dropbox.com/s/kj8txx3sjz9fr5o/Jacke%20Dark%20-%201%20-%20Blaster%20AR-Dev-Mun%20Rune%20Recall.20210106.mxd?dl=0

The font settings in Configuration are the install defaults.

Here is how that build displays in Mids Reborn v3 in 4-column mode with the main window resized to remove text cutoff.
https://www.dropbox.com/s/187rei0i9qcoe9w/20210106j.Mids_Reborn.3.0.1.9.Jacke_Dark.1.20210106.v3.24.png?dl=0

As a contrast, here's the same file loaded into Mids Reborn v2 with the 2020 Dec 24 Unpolished database, in its 4-column form.
https://www.dropbox.com/s/ktu3m6g131xv51k/20210106j.Mids_Reborn.3.0.1.9.Jacke_Dark.1.20210106.v2.22.png?dl=0

v3 displayed the Inherent Powers, including Prestige Powers and Incarnate Powers, sorted horizontally. Example, to the right of Inherent Fitness power Swift is Hurdle, then Health, then Stamina.

By contrast, v2 shows those same powers sorted vertically, with the 4-column display putting the Incarnate Powers in the 4th column. Example, below Inherent Fitness power Swift is Hurdle, then Health, then Stamina.

I understand the reasonings for both horizontal and vertical sort orders. I've also found the vertical sort of v2 to be easier to read at most times.

Describe the solution you'd like

I'd like to see a toggle in the configuration to change the sort of the Inherent Powers area between horizontal and vertical to allow the vertical display of the Inherent Powers.

[CONTENT BUG] Tooltip above nothing for stat-booster accolades with Arachnos Soldiers

Describe the bug
A tooltip saying an accolade has been picked at level 0 in a way that is impossible in game appears if you select a stat-booster accolade on an Arachnos Soldier: either Marshal, Born in Battle, High Pain Threshold, Invader or their hero counterpart.
Tooltip appears in the inherents section, row 1, column 1.
Notice also the layout for these differs for Arachnos Soldiers: this blank slot on row 1, column 1 isn't there on any other archetype.
It only goes away if you de-select the faultly accolade.

I cannot tell if this bug becomes embedded into a build after being saved.

To Reproduce
Steps to reproduce the behavior:

  1. Start a new Arachnos Soldier build, or open an existing one. Faction doesn't matter.
  2. In accolades, select any stat booster accolade: either Marshal, Born in Battle, High Pain Threshold, Invader or their hero counterpart.
  3. Now mouse over above "conditioning", in inherents column 1, line 1: a tooltip above emptiness will tell you the accolade you did pick at level 0 has been placed in a way that is not possible in game.

Expected behavior
Well... This isn't supposed to be here !

Screenshots

image

Desktop (please complete the following information):

  • OS: Windows 10 Pro x64
  • Application Version: 2.7.2.10

Additional context
N/A

[CONTENT BUG] (Sec) Enhancements: Force Feedback - Chance for +Recharge

Describe the bug
A clear and concise description of what the bug is.
When uploading an old Storm Summoning build I noticed that Force Feedback: Chance for +Recharge was not granting me bonus recharge for any of the powers I had it slotted in. I also noticed that when slotting the FF proc in a new and empty power it will correctly grant me an increase of global recharge but as soon as I slot anything else in the power it will shut off. I've also noticed that in some occasions the FF proc will not grant me added recharge if I slot it in a power that's almost fully slotted. Another bug I noticed is that when slotting the FF proc in an already slotted power it will not grant you the +rchg bonus unless you clear that slot and then add the FF proc again.

To Reproduce
Steps to reproduce the behavior:
See "Describe the bug" and "Screenshots" sections.

Expected behavior
A clear and concise description of what you expected to happen.
I expected for Force Feedback to properly toggle on and off.

Screenshots
If applicable, add screenshots to help explain your problem.

3kN0IUmCKA.mp4

Desktop (please complete the following information):

  • OS: [e.g. iOS] Windows 10 Home-64bit(10.0, build 18363)
  • Browser [e.g. chrome, safari] Firefox v84.0.1
  • Application Version [e.g. 2.7.1.25] Mids' Reborn v3.0
  • Database Version [e.g. 20.0426] Database Issue 27, Version 21.0111

Additional context
Add any other context about the problem here.

Add Debuff Totals to the View Totals display

Hey...wouldn't it be nice if all those debuffs you're able to be summarized in table form, similar to all those buffs your build has?

Wouldn't it be nice if the Debuff Resistances tab wasn't so lonely with black empty space?
image

I would love to see a display in that tab that provides all the debuff effects of a build. It won't be easy, however, as debuffs are not click-buffs, so the issue with toggling on/off an effect is not always available with click powers. But for those that do, it would be kind of cool to see those debuffs in action.

This is just a nice to have. But super low priority as the mechanics of implementing it correctly is not easy.

[CONTENT BUG] (Sec) Dominator: Savage Assault - Rending Flurry

Describe the bug
A clear and concise description of what the bug is.
Accuracy enhancing alpha incarnate powers not granting accuracy to Rending Flurry as well as not showing when accuracy enhancements are slotted in the Enhance Tab. I know this was reported as a bug for other ATs but it's an issue for Dominators too.

To Reproduce
Steps to reproduce the behavior:
1. Go to '...'
Dominators: Savage Assault - Rending Flurry
2. Click on '....'
Click Incarnates > Alpha > Nerve Core Alpha

Expected behavior
A clear and concise description of what you expected to happen.
Expected Rending Flurry to have increased displayed Accuracy.

Screenshots
If applicable, add screenshots to help explain your problem.
Rendingflurry1

Rendingflurry2

Rendingflurry3

Desktop (please complete the following information):

  • OS: [e.g. iOS] Windows 10 Home-64bit(10.0, build 18363)
  • Browser [e.g. chrome, safari] Firefox v84.0.1
  • Application Version [e.g. 2.7.1.25] Mids' Reborn v3.0.2.19
  • Database Version [e.g. 20.0426] Database Issue 27, Version 21.0111

Additional context
Add any other context about the problem here.

Adjust the Scale and Layout of Power Bars and Slot Icons to improve the UI

Here is a build made new in the current Mids Reborn v3.
https://www.dropbox.com/s/kj8txx3sjz9fr5o/Jacke%20Dark%20-%201%20-%20Blaster%20AR-Dev-Mun%20Rune%20Recall.20210106.mxd?dl=0

The font settings in Configuration are the install defaults.

Here is how that build displays in Mids Reborn v3 in 4-column mode with the main window resized to remove text cutoff.
https://www.dropbox.com/s/187rei0i9qcoe9w/20210106j.Mids_Reborn.3.0.1.9.Jacke_Dark.1.20210106.v3.24.png?dl=0

As a contrast, here's the same file loaded into Mids Reborn v2 with the 2020 Dec 24 Unpolished database, in its 4-column form.
https://www.dropbox.com/s/ktu3m6g131xv51k/20210106j.Mids_Reborn.3.0.1.9.Jacke_Dark.1.20210106.v2.22.png?dl=0

And here is the Mids Reborn v3 with its window the same size as the Mids Reborn v2 window, with text cutoff.
https://www.dropbox.com/s/l0w81rv5dgj8fdb/20210106j.Mids_Reborn.3.0.1.9.Jacke_Dark.1.20210106.v3.23.png?dl=0

With a major version change and corresponding changes in the libraries used, it can be challenging to match the previous UI with the new libraries. Changes in colours and layout are often unavoidable.

In the v3 UI compared to v2 UI:

  1. The Powers display on the right appears with slightly different colours that appear more gloss and harsher.
  2. The Enhancement Icons are smaller and appear less sharp.

Point 2 and maybe even Point 1 partly may be an artifact of displaying the Icons slightly smaller in v3. Note the Enhancement picker in v3 in this screenshot has slightly larger Icons that are much clearer. This may be also due to there being just one set of Icons that looks better at certain scaling than others.
https://www.dropbox.com/s/oo529nif1wdzvd7/20210106j.Mids_Reborn.3.0.1.9.Jacke_Dark.1.20210106.v3.25.png?dl=0

  1. The Enhancement Slots are packed together on the left end of the Power bar.
  2. The Slot Levels displayed have been lowered to clear the Enhancement Icons.
  3. The Enhancement Levels display now includes Enhancement Boosters ("50+5").
  4. To avoid text being cut off requires the program window to be expanded a small amount vertically and quite a bit horizontally.

The expansion in Point 6 vertically is small and appears to be due to changing the typeface of the Power Names to be ever so slightly taller and perhaps with a slight amount of greater space between the lines of text. With 9 rows of text in the primary and secondary powers, the total increase doesn't really amount to much. But in the 4 Power Pools and 1 Epic Pool column, it's 25 rows of text and 4 Pool headers added together.

However, the change in the typeface and the colours of the text in v3 also make the Power Names easier to read and the increase vertically isn't that much.

The expansion in Point 6 horizontally appears to be mostly from Point 3, as well as Point 4 and Point 5 needing greater space to show the text without cutoff, likely with some added spacing due to typeface and layout changes added in.

Describe the solution you'd like

Any changes to the UI to address these issues have to be worked together as they are linked. I think there are likely a combination of small changes that will improve things immensely.

Changes to colour should only be considered after changing the layout as layout changes may be sufficient. The colour difference between v2 and v3 also strongly identifies which is which, which is itself important. Even if the v3 colours are changed, they shouldn't just match v2's even if that was possible.

A suggested combination of changes that might work.

  1. Expand the scale of the Enhancement Icons on the Power bars to the same size as in the Enhancement picker.
    This can be done with the current version by expanding the width of the main window even more.
    https://www.dropbox.com/s/x4hjknse2420yho/20210106j.Mids_Reborn.3.0.1.9.Jacke_Dark.1.20210106.v3.26.png?dl=0

Now the Enhancement Icons are the same size as those in the Enhancement picker and are much clearer. There's also a lot of excess padding and use of vertical space on the right size which should be changed. Unfortunately, the total matching vertical expansion of the Power Bars layout on the right has gotten to the point where there's a vertical thumb to scroll.

  1. After applying Point 1, shrink the size of the Power bars the slots are on until the toggle radio button on the right end is just to the right of the 6th Slot.
  2. Take the 4-columns by 2-rows grid of smaller buttons on the upper right ("Hero/Villain", "Mode:PvE". etc.) and change it into a 8-columns by 1-row grid of smaller buttons, allowing the Powers Bars to be raised up slightly.
  3. Raise the Slots Level numbers slightly onto the Enhancement Icons, about halfway between where they are now in v3 and where they overlap strongly in v2.
  4. Reduce the padding horizontally and vertically between the Powers bars in both the Primary and Secondary area upper right and especially the Inherent power area at the lower right.

I think some tweaking of the UI along these lines can reduce the expansion needed in properly displaying v3 versus v2. v3's window will still likely be larger than v2's, but less than it is now to avoid text cutoff and Icon blurring.

Cross Punch has incorrect damage values until a Stalker is selected

Steps to reproduce

  1. Load MIDS
  2. Select Cross Punch on any AT other than Stalker and check damage. You'll see an extra Scale 0.76 smashing damage flagged as (to Mobs if assassination is active) is being added to the totals
  3. Select Stalker as the AT
  4. Select a primary and secondary power so that the Assassination toggle populates
  5. File>New Character
  6. Pick any other AT and check Cross Punch. Damage is now correct.

[CONTENT BUG] (Sec) Dominator: Energy Assault - Power Up

Describe the bug
A clear and concise description of what the bug is.
Power Up is shown as both selected and not selected when you open previous /Energy Assault Dominator builds. I spoke with Felis who was able to not only replicate the bug but also further explain to me why it's behaving in such a way. I took the liberty of snatching some of his Screenshots of the bug from Discord.

To Reproduce
Steps to reproduce the behavior:

  1. Go to '...'
    Dominator > Energy Assault > chose Power Up as your power > save build > reopen build in MIDS

Expected behavior
A clear and concise description of what you expected to happen.
I expected power up to behave like normal and give me the correct damage numbers and +special effects.

Screenshots
If applicable, add screenshots to help explain your problem.
Powerup2
Powerup
FELISNOCTUPOWERUPDISCORDSCREENSHOT1

Desktop (please complete the following information):

  • OS: [e.g. iOS] Windows 10 Home-64bit(10.0, build 18363)
  • Browser [e.g. chrome, safari] Firefox v84.0.1
  • Application Version [e.g. 2.7.1.25] Mids' Reborn v3.0.1.9
  • Database Version [e.g. 20.0426] Database Issue 27, Version 20.1225

Additional context
Add any other context about the problem here.

[CONTENT BUG] Arachnos Soldier: Conditioning

Describe the bug
A clear and concise description of what the bug is.
For Arachnos Soldiers in Mids Reborn: Villain Designer v2.7.2.10 (Database Issue:26, Version: 20.0924) the inherent power "Conditioning" is overlapping Brawl which makes it impossible for the user to click on the Conditioning power. I've only noticed this issue when this issue when 2 Columns and 3 Columns are selected. Switching to 4 Columns fixes the "Conditioning" issue.

To Reproduce
Steps to reproduce the behavior:

  1. Go to '...'
    Conditioning/Brawl
  2. Click on '....'
    Conditioning/Brawl
  3. See missing or invalid information.
    Conditioning's rightful spot is empty so I'm assuming it's an issue with clipping or sizing.

Expected behavior
A clear and concise description of what you expected to happen.
I expected to be able to right click on Conditioning but the space is blank.

Screenshots
If applicable, add screenshots to help explain your problem.
Conditioningbug1

Conditioning2

Desktop (please complete the following information):

  • OS: [e.g. Windows 10]
    Windows 10
  • Database Version [e.g. 20.0515]
    Mids Reborn: Villain Designer v2.7.2.10 (Database Issue:26, Version: 20.0924)

Additional context
Add any other context about the problem here.
** I've only noticed this issue when this issue when 2 Columns and 3 Columns are selected. Switching to 4 Columns fixes the "Conditioning" issue.**

[APP BUG] Massive amount of blank line appear when hovering a power slotted with the newest sets

Describe the bug
Blank lines appear in the power info popup when it is slotted with any of the new sets (Synapse's Shock, Power Transfer, Preemptive Optimization, etc).
Number of blank lines per set are equal to 6 - number of enhancement picked in this set, not counting special effects like the +RunSpeed on Synapse's Shock
(See screenshot)

To Reproduce
Steps to reproduce the behavior:

  1. Open an existing build or create a new one
  2. Mouse over a power slotted with one or more of the enhancements shown above
  3. A super tall popup appears -- might go off bounds of the application window.

Screenshot
mrb_power_sets_summary_before

Expected behavior
Tooltip window should be concise, only displaying active set bonuses.

Desktop (please complete the following information):

  • OS: Windows 10 x64
  • Application Version: 2.7.2.10

Slot Levels not "sticking"

Describe the bug
When you add slots, the slot level changes depending on your power order. Because of this, the lowest level slotted powers are showing as slotted at 3, 5, and 7, regardless of what level you actually want to place the slot at.

To Reproduce
Steps to reproduce the behavior:

  1. Create a new build
  2. Select powers
  3. Add slots to powers
  4. Watch as the Slot Level changes as you add more slots

Expected behavior
Slot Level should stay consistent with the level that you slot it at.

Desktop (please complete the following information):

  • OS: Windows 10
  • Application Version 3.0.1.9
  • Database Version 20.1229

Loading a build when window is middle sized let appear an horizontal scrollbar

Describe the bug
A horizontal scrollbar appear when loading a build and window is middle or small sized (horizontal scale < 1, so width approx. less than 1315px)

To Reproduce
Steps to reproduce the behavior:

  1. Horizontally resize the main window, lower width until you see the controls resize.
  2. Load a build
  3. The horizontal scrollbar appears. Offset is 8px.

Desktop (please complete the following information):

  • OS: Win 10
  • Application Version: 3.0.1.9

AoE Defense not showing in totals

Describe the bug
I just installed version 3.0 (this is my first ever install of this app) and when I open the "totals" page it doesn't have a line for AoE Defense. I've tried with two separate heroes and I've restarted the app and it consistently doesn't show that defense value.

Screenshots
If applicable, add screenshots to help explain your problem.
image

Desktop (please complete the following information):

  • OS: Windows 10
  • Application Version 3.0
  • Database Version 20.1225

Reactive Defenses: Scaling Resist Damage unable to be slotted with other uniques

Describe the bug
I was unable to slot the 'Reactive Defenses: Scaling Resist Damage' unique IO. After testing, I discovered it was the 'Superior Stalker's Guile: Acc/Dam/End/Rech' IO which was causing the conflict.

To Reproduce
Steps to reproduce the behavior:

  1. Slot 'Superior Stalker's Guile: Acc/Dam/End/Rech' into an attack.
  2. Attempt to slot the 'Reactive Defenses: Scaling Resist Damage' IO.
  3. See error.

Expected behavior
Upon reproducing the error, the 'Can't Slot Enhancement' error message will show, informing you that the IO is mutually exclusive, despite not having one of those IOs slotted anywhere else.

Screenshots
N/A

Desktop (please complete the following information):

  • OS: Win10
  • Browser: Chrome
  • Application Version: 3.0
  • Database Version: 20.1225

Additional context
Upon searching this problem, it appears some other players may have discovered other unique IOs which cause this confliction including a scrapper unique IO and a blaster unique IO.

Changing the Stats/Power font size only changes the spacing between the stats entries

Describe the bug
Changing the font size configuration for the Stats/Power text does not change any font sizes. The font size in the stats block is too small and I wanted to make it bigger but changing this number in the configuration only appears to change the spacing between the entries, not the size of the font.

To Reproduce
Steps to reproduce the behavior:

  1. Open the application
  2. Click Options
  3. Click Configuration
  4. In the Font Size/Colors section of the first tab, increase the Stats/Power font size to 12.

Expected behavior
Changing the font size value should change the font size. Size options should be confined to those that work within the available space. Alternately, if the total number of possible rows of values in this section is known, the text should automatically scale to fit all the content. Regardless of what choice is made, the available space should be better used to display data and have less blank space.

Screenshots
image

Desktop (please complete the following information):

  • OS: Windows 10
  • Browser
  • Application Version 3.0.1.9
  • Database Version 20.1229

[INFO Panel - % Display Bug] Sentinel /Nin > Bo Ryaku power INFO Panel showing incorrect Res value

Describe the bug
INFO panel shows 0.07% Res value - should be 7%.
EFFECTS panel shows 7%
Totals window shows 7%.

To Reproduce
Hover over the power in either the Power list or from the Build itself if selected.

Expected behavior
INFO panel should show as 7%

Screenshots
image

Desktop (please complete the following information):

  • OS: Win10
  • Browser: N/A
  • Application Version: 3.0.1.9
  • Database Version: 20.1229

Additional context
NA

Epic pool powers may not be selectable depending on screen resolution/window size

Describe the bug
At a window height of about 750px, epic pool powers cannot be selected but the first two. Scrollbar on the right of the main window has no effect on the pool powers lists' column.
It can also happen on some screen resolutions with MRB maximized.

To Reproduce
Steps to reproduce the behavior:

  1. Start Mids
  2. Resize vertically the window so the bottom tangents the bottom of the info panel
  3. Scrollbars appear on the main powersets but nothing for pools, only first two powers of the epic pool are selectable, rest of them are drawn off window and are invisible.

Screenshots
If applicable, add screenshots to help explain your problem.
image

Desktop (please complete the following information):

  • OS: Windows 10 (on a laptop)
  • Application Version 3.0.2.19
  • Database Version 21.0111

Kinetics Fulcrum Shift calculating damage buff and debuff incorrectly

Describe the bug
Kinetics Fulcrum Shift is showing too high a buff for mobs hit greater than 1.

From City of Data 2 and confirmed in game, for 1 to 10 mobs hit, Defenders should get a buff of +75% to +300% with a debuff of -25%, Corruptors and Controllers from +60% to +240% with -20%, and Masterminds from +45% to +180% with -15%.

Currently, the buff is calculated correctly for 1 mob hit but for more mobs it goes too high, except that for Masterminds the buff is incorrect for all numbers of mobs hit (except by shear chance for 3 mobs hit).

The base debuff appears to correct for Corruptors and Controllers but incorrect for Defenders and Masterminds. I've not checked the debuff in game, but from City of Data 2 it should be a straight scale from 1 to 10 mobs hit.

To Reproduce
Steps to reproduce the behavior:

  1. In MRB v3 create a new Defender, Corruptor, Controller, or Mastermind with Kinetics.
  2. Add Fulcrum Shift to the build.
  3. View Totals > Misc Buffs to observe the Damage buff.
  4. Add in Fulcrum Shift and adjust the number of mobs hit from 1 to 10 while observing the Damage buff.

Expected behavior
The damage buff and debuff should show as is does in the game.

Screenshots
If applicable, add screenshots to help explain your problem.

Desktop (please complete the following information):

  • OS: [e.g. iOS]
  • Browser [e.g. chrome, safari]
  • Application Version [e.g. 2.7.1.25]
  • Database Version [e.g. 20.0426]

Additional context
Add any other context about the problem here.

Suggestion: It would be nice to have a Re-Toggle Feature for re-selecting powers that De-Toggle

Is your feature request related to a problem? Please describe.
This is somewhat a Quality of Life suggestion. Currently, Mids has functionality that allows you to make powers Mutually Exclusive, and in doing so can Auto-Detoggle powers it is ME with. For example, when toggled on Granite Armor will de-toggle all of the other Stone Armor powers. When you toggle off Granite Armor, you are left to manually re-toggle every single one of those powers which is quite tedious.

Describe the solution you'd like
It would be nice to add functionality that will flag the program whenever you toggle on a power that is set to Auto-Detoggle other powers. That flag will store the toggle state of all powers that become detoggled by this action (powers that were on that turn off get stored...powers already off are not). When you toggle off the same power (from manual turn-off, not from being auto-detoggled by another power), the stored toggle state would be reset to where it was prior.

Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.

Additional context
Some things to consider, the stored state would need to reference the power itself. Many things can change between toggling on a power then toggling off. Powers can be removed, added, and also removed and re-added. They could also be dragged to new level positions. The important thing is to not crash Mids just because something that was stored is not in the exact same configuration it was before. So binding the stored toggle state to the power itself should allow the program to simply look for the powers that were stored and turn them back on if they are still present in the build. If a power is not longer in the build, skip over it.

Creating new build in 4-column mode fails to show Atlas Medallion [workaround]

Describe the bug
When a build is created in 4-column mode, upon adding the Atlas Medallion Accolade, unlike the other Accolades, it doesn't show in the Inherent powers section.

Workaround
Once the Atlas Medallion is added, toggling to 3-column mode and back will display it.

To Reproduce
Steps to reproduce the behavior:

  1. Set MRB v3 in 4-column view.
  2. Clear the current build.
  3. Create a new build including added Accolades including the Atlas Medallion.
  4. Note that the Atlas Medallion should show if it's present in the build

Expected behavior
The Atlas Medallion should show if it's present in the build.

Desktop (please complete the following information):

  • OS: Windows 10
  • Application Version 3.0.3.1
  • Database Issue 27 Version 21.0124

[CONTENT BUG] (Sec) Dominator: Icy Assault - Chilling Embrace

Describe the bug
A clear and concise description of what the bug is.
All the details of Chilling Embrace are correct except for one thing; it deals -10.00% Strength to all damage on target. In fairness even in game it doesn't state that it deals -DMG in the primary description. Sorry for taking so long to get around to reporting this. I will also report this on the HC Forums.

To Reproduce
Steps to reproduce the behavior:

  1. Go to '...'_
    Ice Assault
    2. Click on '....'
    Right click, info and read the power description.
  2. Scroll down to '....'
  3. See error

Expected behavior
A clear and concise description of what you expected to happen.
N/A

Screenshots
If applicable, add screenshots to help explain your problem.
chill

Desktop (please complete the following information):

  • OS: [e.g. iOS] Windows 10 Home-64bit(10.0, build 18363)
  • Browser [e.g. chrome, safari] Firefox v84.0.1
  • Application Version [e.g. 2.7.1.25] Mids' Reborn v3.0.4.7
  • Database Version [e.g. 20.0426] Database Issue 27, Version 21.0127

Additional context
Add any other context about the problem here.

Previously existing Mids Reborn saved builds lack Quick Form and are inconsistent in display of Extra Powers

Describe the bug
When loading a build created under a previous version of Mids Reborn, the display often lacks the Quick Form toggle. The display at the bottom of Extra powers, including Prestige Powers and Incarnate Powers, are inconsistent, sometimes lacking powers the build includes and displaying the powers in different orders.

To Reproduce
Steps to reproduce the behavior:

  1. Install Mids Reborn v3.
  2. Update Mds Reborn v3.
  3. Load various saved files from previous Mids Reborn versions.
  4. Observe how the display of extra powers is inconsistent and cannot be fixed with simple actions.

Expected behavior
There are many Mids builds in existence. Although it is challenging, Mids Reborn v3 should be able to load these older files and display the build with as minimal issues as possible. This should be especially true of recent Mids Reborn saved builds. Any needed fixes should be simple to do to make the build display properly.

Screenshots

Here is a build created back on 2020 March 8.
https://www.dropbox.com/s/0t53o2g9tki9enk/Jacke%20Dark%20-%202%20-%20Blaster%20AR-Dev-Force%20Rune%20Recall.20200328.mxd?dl=0

Here it is displayed by Mids Reborn v2 with the 2020 Dec 24 Unpolished database, in its 4-column form which has no display issues.
https://www.dropbox.com/s/wf35ujrymu9ueu0/20210106e.Mids_Reborn.3.0.1.9.Jacke_Dark.2.20200328.v2.11.png?dl=0

Here is that same build loaded by the current Mids Reborn v3.
https://www.dropbox.com/s/ss06gtqpc4culi8/20210106e.Mids_Reborn.3.0.1.9.Jacke_Dark.2.20200328.v3.12.png?dl=0

Note that v3 fails to display all the powers that v2 displays. It doesn't show the Quick Form toggle even though the build has a Sniper power in its primary powerset. Not all the Prestige Sprints display. When the Prestige Powers window is used to remove unused Prestige Sprints, the selected power Prestige Power Surge disappears.
https://www.dropbox.com/s/n7r812mlhdxh1nc/20210106e.Mids_Reborn.3.0.1.9.Jacke_Dark.2.20200328.v3.13.png?dl=0

Here is a build saved with Mids Reborn v2 with the 2020 Dec 24 Unpolished database today 2021 Jan 7.
https://www.dropbox.com/s/g8xku6b2y06gzeu/Jacke%20Dark%20-%201%20-%20Blaster%20AR-Dev-Mun%20Rune%20Recall.20210107.mxd?dl=0

Here it is displayed by Mids Reborn v2 in its 4-column form which has no display issues.
https://www.dropbox.com/s/dm9hsyx6x0hxc66/20210106f.Mids_Reborn.3.0.1.9.Jacke_Dark.1.20210107.v2.14.png?dl=0

Here is that same build loaded by the current Mids Reborn v3.
https://www.dropbox.com/s/mlhaboj8pbdav0n/20210106f.Mids_Reborn.3.0.1.9.Jacke_Dark.1.20210107.v3.15.png?dl=0

Note that the Prestige Sprints all display here, but the Quick Form toggle is still missing.

Looking at both Mids Reborn v3 screenshots above, note that sometimes the Prestige Powers show before the Incarnate Powers, sometimes they show after them. There should be a consistent order of displaying Extra Powers in all cases, no matter what order they were added to the build.

As well, the Mids Reborn v2 and v3 windows were set to the same size. v2's display is more clear. v3 at the same sized window has text cut off and slightly worse use of UI space. Certainly for the 4-column view, v2's more vertical layout of Extra powers is better than v3's more horizontal layout.

Desktop (please complete the following information):

  • OS: Windows 10
    
  • Application Version 3.0.1.9
    
  • Database Version 20.1229
    

[APP BUG]

When I try to open a build, or just open mids in general, I get a "NullReferenceException" error.

I'm using Windows 10
.NET Framework 4.8
Downloaded Application Version: 2.7.2.10

Mid's used to work on my PC but as of yesterday, that error message pops up and I'm unable to open the build.
fhsd

[CONTENT BUG] Blaster: Slotting - Superior Blaster's Wrath

Describe the bug
A clear and concise description of what the bug is.
I am not able to slot the enhancement "Superior Blaster's Wrath: level 50 Accuracy/Damage/Endurance/Recharge" with the rest of the Superior Blaster's Wrath set.

To Reproduce
Steps to reproduce the behavior:
1. Go to "Ball of Lightning" in this case and attempt to slot the entire Superior Blaster's Wrath set. Edit I seem to be getting this error regardless of the power I slot the set in.
2. When pressing on the mouse wheel button to fully slot the set it will only allow you to slot 5 of the 6 pieces.
3. If you attempt to slot Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge manually you will receive an error message.
4. It seems that certain enhancements are flagged as "ArchetypeE", for example Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge and Reactive Defenses: Scaling Resist Damage. I assume that the ArchetypeE group is only reserved for the typical two Archetype Enhancement sets and that Reactive Defenses: Scaling Resist Damage was erroneously flagged with it.
5. EDIT: This bug seems to have the same issue when building a Defender, Dominator and Warshade as well. That leads me to believe this bug could be repeated across all ATs.

Expected behavior
A clear and concise description of what you expected to happen.
I expected to be able to slot both the entire Superior Blaster's Wrath set and the Reactive Defenses: Scaling Resist Damage Proc in the same build.

Screenshots
If applicable, add screenshots to help explain your problem.

SlottingArchetypeEgroup1

SlottingArchetypeEgroup2

SlottingArchetypeEgroup3

SlottingArchetypeEgroup4

SlottingArchetypeEgroup5

Desktop (please complete the following information):

  • OS: [e.g. iOS] Windows 10 Home-64bit(10.0, build 18363)
  • Browser [e.g. chrome, safari] Firefox v84.0.1
  • Application Version [e.g. 2.7.1.25] Mids' Reborn v3.0
  • Database Version [e.g. 20.0426] Version 20.1225

Additional context
Add any other context about the problem here.
This bug seems to have the same issue when building a Defender, Dominator and Warshade as well. That leads me to believe this bug could be repeated across all ATs.

Inherent powers show in order of addition to build instead of a consistent order.

Describe the bug
The Inherent powers at the bottom of the powers display, containing Inherent, Prestige, and Incarnate powers, display in the order they were added to the build. There should be a canonical order for these Inherent powers to display so that builds with identical Inherent powers, no matter the order they were added while editting the build, display the same.

To Reproduce
Steps to reproduce the behavior:

  1. Install Mids Reborn v3 and upgrade to latest.
  2. Create complete new build in Mids Reborn v3, selecting Prestige Powers first at the start. In this example, Ninja Run and Prestige Power Surge.
  3. Look at the order of Inherent powers below the Primary and Secondary powers.
  4. Deselect, then reselect a Prestige Power. In this case, Prestige Power Surge.
  5. Note that the Inherent power is now at the bottom. Saving the build and reloading it shows it stays last, after Incarnate Powers.

Expected behavior
There should be a canonical order for these Inherent powers to display so that builds with identical Inherent powers, no matter the order they were added while editting the build, display the same.

Screenshots

Here is a build made new in the current Mids Reborn v3.
https://www.dropbox.com/s/kj8txx3sjz9fr5o/Jacke%20Dark%20-%201%20-%20Blaster%20AR-Dev-Mun%20Rune%20Recall.20210106.mxd?dl=0

Here it is displayed.
https://www.dropbox.com/s/hjejggp48i0qg9h/20210106h.Mids_Reborn.3.0.1.9.Jacke_Dark.1.20210106.v3.19.png?dl=0
Note where Prestige Power Surge is located.

The Prestige Powers window is opened, Prestige Power Surge is deselected, then the Prestige Powers window is closed. It's opened again and Prestige Power Surge is reselected, the Prestige Powers window is closed, then Prestige Power Surge is slotted with an enhancement.
https://www.dropbox.com/s/sgix2orehci0w1t/20210106h.Mids_Reborn.3.0.1.9.Jacke_Dark.1.20210106.v3.20.png?dl=0

This reordering survives being saved and opened again. Here the modified build is saved with a slightly different name.
https://www.dropbox.com/s/stwqqhxemlnm0iw/Jacke%20Dark%20-%201%20-%20Blaster%20AR-Dev-Mun%20Rune%20Recall.20210106b.mxd?dl=0

Here is that saved build opened, show that Prestige Power Surge is still showing after the Incarnate Powers.
https://www.dropbox.com/s/x7auve302z7p50j/20210106h.Mids_Reborn.3.0.1.9.Jacke_Dark.1.20210106.v3.21.png?dl=0

Desktop (please complete the following information):

  • OS: Windows 10
  • Application Version 3.0.1.9
  • Database Version 20.1229

[CONTENT BUG] (Sec) Stalker: Psionic Melee - Concentration

Describe the bug
A clear and concise description of what the bug is.
The concentration power does not inherently generate a "bullet hole" to click on to boost a builds to-hit and damage.

To Reproduce
Steps to reproduce the behavior:

  1. Go to '...'
    Stalker: Psionic Melee - Concentration
    2. Click on '....'
    Concentration

Expected behavior
A clear and concise description of what you expected to happen.
I was expecting concentration to be clickable.

Screenshots
If applicable, add screenshots to help explain your problem.
concentration1

Desktop (please complete the following information):

  • OS: [e.g. iOS] Windows 10 Home-64bit(10.0, build 18363)
  • Browser [e.g. chrome, safari] Firefox v84.0.1
  • Application Version [e.g. 2.7.1.25] Mids' Reborn v3.0.2.19
  • Database Version [e.g. 20.0426] Database Issue 27, Version 21.0111

Additional context
Add any other context about the problem here.

[APP BUG] Special Origin enhancements' origin is labelled wrong when selecting enhancement

Describe the bug
Hamidon, Hydra, TItan enhancements show respectively as "1 Origin", "2 Origin", "3 Origin" in the tooltip when selecting one.

To Reproduce
Steps to reproduce the behavior:

  1. Enable Pop-ups
  2. Right-click a slot to add an enhancement, select "HO" origin
  3. Mouse over any enhancement in there
  4. Check the first lines for the enhancement origin

Expected behavior
Special origin should display as "Hamidon Origin", "Hydra Origin" or "Titan Origin"

Desktop (please complete the following information):

  • OS: Windows 10 x64
  • Application Version: 2.7.2.10

Can't print

I was always able to print my builds in 3 page mode fine, now it just flashes when coming to the print option of long (3 page) or short (1 page), I have tried using different builds (tanker and blaster) and nothing works to get it to send to the printer. I've restarted my PC and even completely uninstalled MIDS and re-installed only to have it do the exact same thing.

[DB Bug] Incorrect Hasten duration

Describe the bug
The Hasten duration is listed as 30 seconds rather than the 120 seconds it should be

To Reproduce
Select Hasten, either mouse over in the select powers section or actually select the power as part of your build.

Expected behavior
Duration = 120 s

Screenshots
image

Desktop (please complete the following information):

  • OS: Win 10
  • Browser: NA
  • Application Version: v3.0
  • Database Version: 20.1225

Additional context
NA

Error when launching MRB

Describe the bug
When launching MRB (even after a fresh install), I get an error message (pic below)

To Reproduce
Double click MRB icon

Expected behavior
MRB has worked fine for several months

Screenshots

image

Desktop (please complete the following information):

  • OS: Win10
  • Browser N/A
  • Application Version: Latest download

Additional context
MRB has worked great, but now I get this error message, even after uninstalling/reinstalling.

[APP BUG] Recipe Viewer raises an exception when attempting to scroll up past top the bottom pane

Describe the bug
If the bottom pane detailing recipe is already on its top and one attempts to scroll up with mouse wheel, an exception is raised.
Nothing happens when the scroll bar is clicked.

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Value of '-1' is not valid for 'Value'. 'Value' should be between 'minimum' and 'maximum'.
Parameter name: Value
   at System.Windows.Forms.ScrollBar.set_Value(Int32 value)
   at Hero_Designer.frmRecipeViewer.RecipeInfo_MouseWheel(Object sender, MouseEventArgs e)
   at System.Windows.Forms.Control.OnMouseWheel(MouseEventArgs e)
   at System.Windows.Forms.ScrollableControl.OnMouseWheel(MouseEventArgs e)

To Reproduce
Steps to reproduce the behavior:

  1. Open a build
  2. Open the Recipe Viewer
  3. Move your mouse pointer over the bottom pane
  4. Use the mouse wheel to scroll up
  5. See error

Desktop (please complete the following information):

  • OS: Windows 10
  • Application Version: 2.7.2.10

[CONTENT BUG] (Sec) Dominator: Earth Assault - Tremor

Describe the bug
A clear and concise description of what the bug is.
The power Tremor is not showing the correct calculated numbers when procs are placed in the power.

To Reproduce
Steps to reproduce the behavior:
1. Go to '...'
Dominator: Earth Assault: Tremor
2. Click on '....'
Any damage proc
3. Slot
Slot multiple damage procs
4. See error
The damage values do not change

Expected behavior
A clear and concise description of what you expected to happen.
I expected to see the proper calculated damage

Screenshots
If applicable, add screenshots to help explain your problem.
tremor1

Tremor2

Desktop (please complete the following information):

  • OS: [e.g. iOS] Windows 10 Home-64bit(10.0, build 18363)
  • Browser [e.g. chrome, safari] Firefox v84.0.1
  • Application Version [e.g. 2.7.1.25] Mids' Reborn v3.0.2.19
  • Database Version [e.g. 20.0426] Database Issue 27, Version 21.0111

Additional context
Add any other context about the problem here.

STILL can't print!

I am the author of bug report #42 and it says it was answered and immediately closed, it is not fixed! I don't even have a Forms folder to make any of the adjustments recommended, and yes, I have done yet another complete reinstall, but no Forms folder at all. PLEASE fix this

[APP BUG] Assassin's Strike Enhancement tab showing incorrect Enhancements

Describe the bug
When attempting to view or switch to alternate slotting in the enhancement tab, Assassin's Strike shows the enhancements of whichever power the user has most recently moused over.

To Reproduce
Steps to reproduce the behavior:

  1. Create a new Stalker File
  2. Level up to at least 6 so Assassin's strike can be chosen.
  3. Slot Assassin's strike and other power differently to be able to tell the difference(e.g. Attack basic IO in Assassin's Strike and recharge basic IOs in all other powers)
  4. Select enhancement tab in bottom left info window.
  5. Mouse over powers to show enhancements. See Error

Expected behavior
Expected behavior is loading the correct enhancements in the Assassin's Strike power.

Screenshots
image
image
Hero & Villain Builds.zip

Desktop (please complete the following information):

  • OS: Windows 10
  • Application Version Both 2.7.2.10 and 2.6.1.25

Additional context
This issue started within the last 5 days and before that I never had a problem. I haven't changed the application(update or anything) in that 5 day period.

[CONTENT BUG] (Sec) Arachnos Soldier: Single Shot

Describe the bug
A clear and concise description of what the bug is.
There is no "Floating Info Menu" when hovering over Single Shot when it's a power taken on the "slotting" side of a Mids build.

To Reproduce
Steps to reproduce the behavior:
1. Go to '...'
Arachnos Soldier
2. Click on '....'
Single Shot
3. Move your mouse over to the right to begin slotting the power but DON'T hover over the power instead.
4. See error
Notice how a floating menu doesn't appear for this power.

Expected behavior
A clear and concise description of what you expected to happen.
To hover over the power and see a description and stats on said power.

Screenshots
If applicable, add screenshots to help explain your problem.
1. MY MOUSE HOVERING OVER SINGLE SHOT

Singleshot1

2. MY HOUSE HOVERING OVER BURST

Singleshot2

Desktop (please complete the following information):

  • OS: [e.g. iOS] Windows 10 Home-64bit(10.0, build 18363)
  • Browser [e.g. chrome, safari] Firefox v84.0.1
  • Application Version [e.g. 2.7.1.25] Mids' Reborn v3.0.2.18
  • Database Version [e.g. 20.0426] Database Issue 27, Version 21.0111

Additional context
Add any other context about the problem here.

Changing Info Tab Text size breaks text wrapping

Describe the bug
In the Configuration menu there's an option to change the font size for Info Tab Text. Changing it causes the info tab text to wrap differently such that some of the words are outside the area allotted and overflow into an invisible space. Changing the font size back doesn't fix the break.

To Reproduce
Steps to reproduce the behavior:

  1. Open the program.
  2. Click Options
  3. Cllck Configuration
  4. In the Font Size/Colors section of the first tab, increase the Info Tab Text font size to 10.

Result: text now extends out of the area and cannot be read. Undoing the configuration change doesn't fix the problem.

Expected behavior
The text area should contain all the text. If it overflows, it should only overflow vertically and a scrollbar should be present to view the rest.

Screenshots
image

Desktop (please complete the following information):

  • OS: Windows 10
  • Browser: Does the standalone app use a browser?
  • Application Version: 3.0
  • Database Version: 20.1225

[APP BUG] Recipe Viewer Missing ATOs/Winter Sets

The Recipe Viewer window Shopping List is missing the recipes for all of the ATOs and Winter sets. This also affects the options of "To Clipboard" and "To I-G Helper", but those are probably just a function of the displayed Shopping List. The sets do appear in the Recipe Viewer under the Enhancements.

To Reproduce

  1. Add an ATO or Winder set to a build.
  2. Open Recipe Viewer (Ctrl+R or Window->Recipe Viewer)
  3. Check the Shopping List on the bottom of the screen.

Desktop (please complete the following information):

  • OS: Windows 10
  • Application Version: 2.7.2.10 - Database Version: 20.0515
    Screenshot 2020-09-25 121229

[APP BUG] Recipe viewer crashes when opening (System.Drawing exception raised)

Describe the bug
When opening the Recipe Viewer, form crashes, raises a System.Drawing exception and application restarts.

Desktop (please complete the following information):

  • OS: Windows 10
  • Application Version: latest alpha (2.7.3.51)

Additional context
2.7.2.10 release is not affected.

On form load, an exception is raised because an ExtendedBitmap is to build itself from Images/Overlay/Recipe.png which is an indexed colors PNG.

Ageless Radial Epiphany is boosting Accuracy instead of Res(Accuracy)

Describe the bug
This appears to be a bug in the code as I looked up the effects of this incarnate power and is shows itself set to 42.5% ResEffect(Accuracy) + 21.25% ResEffect(Accuracy) + 21.25% ResEffect(Accuracy) for a total of 85% ResEffect(Accuracy). However, it is being calculated as 85% Accuracy. This shows up in View Totals and it shows up in Accuracy calculations on the Info Panel. I don't think this is a bug of the power itself but how the program handles Res(Accuracy). I will look at this on Beta Test and follow up if there are any other discoveries.

To Reproduce
Steps to reproduce the behavior:

  1. Go to Incarnates>Destiny
  2. Click on Ageless Radial Epiphany
  3. Go to View Totals, also select an attack power and lock it into the Info Panel
  4. Toggle on/off the Ageless Radial Epiphany power
  5. See the accuracy buff that shows up in View Totals and the Accuracy increase in the attack's Info Panel.

Expected behavior
Accuracy should not be showing as buffed. If anything, the Resistance Debuffs panel should have something for Accuracy and it would show up there. Honestly, though, I don't know of any power that debuffs Accuracy so I'm not sure how useful that would be.

Screenshots
image
The power Empty Clips has an inherent accuracy modifier of 1.1x. So the accuracy calculation is showing 1.1 x (1 + 0.333 + 0.85) x 75% = 180.1%

[CONTENT BUG] (Sec) Dominator: Electricity Assault - Build Up

Describe the bug
A clear and concise description of what the bug is.
Build Up from Electricity Assault is not showing the buffed damage numbers when the power is clicked on. It's only showing the Accuracy/To-Hit increase

To Reproduce
Steps to reproduce the behavior:

  1. Go to '...'
    Electricity Assault > Build Up
  2. Click on '....'
    Click Build Up > while hovering over a damage power
  3. Scroll down to '....'
    DPA or DPS

Expected behavior
A clear and concise description of what you expected to happen.
I was expecting a listed damage increase when I turned the Build Up power on.

Screenshots
If applicable, add screenshots to help explain your problem.
Elecass2
elecass1

Desktop (please complete the following information):

  • OS: [e.g. iOS] Windows 10 Home-64bit(10.0, build 18363)
  • Browser [e.g. chrome, safari] Firefox v84.0.1
  • Application Version [e.g. 2.7.1.25] Mids' Reborn v3.0.1.9
  • Database Version [e.g. 20.0426] Database Issue 27, Version 20.1225

Additional context
Add any other context about the problem here.

[CONTENT BUG] (Sec) Blaster: Ninja Traning - Immobilizing Dart

Describe the bug
A clear and concise description of what the bug is.
Immobilizing Dart is showing the incorrect damage dealt in MIDS.

To Reproduce
Steps to reproduce the behavior:

  1. Go to '...'
    Immobilizing Dart - damage
  2. Click on '....'
  3. Scroll down to '....'
  4. See error

Expected behavior
A clear and concise description of what you expected to happen.
The damage should be around 50.05 not 149.1

Screenshots
If applicable, add screenshots to help explain your problem.
immobilizingdart1
immobizingdart2

Desktop (please complete the following information):

  • OS: [e.g. iOS] Windows 10 Home-64bit(10.0, build 18363)
  • Browser [e.g. chrome, safari] Firefox v84.0.1
  • Application Version [e.g. 2.7.1.25] Mids' Reborn v3.0.1.9
  • Database Version [e.g. 20.0426] Database Issue 27, Version 20.1225

Additional context
Add any other context about the problem here.
immobilizingdart3
immobilizingdart4

Powers listed in Incarnate window has misplaced powers and sometimes powers disappear.

Describe the bug
The display of powers in the Incarnate window have powers out of order. If the powers are changed, the powers order will often change and some powers will disappear and others appear.

To Reproduce
Steps to reproduce the behavior:

  1. Install Mids Reborn v3 and upgrade to latest.
  2. Create complete new build in Mids Reborn v3.
  3. Look at the Incarnate window and see powers display out of order.
  4. Change Incarnate powers selected and see Incarnate window powers order change and some powers disappear and reappear.

Expected behavior
For each of the Incarnate powers, the Incarnate window should show all the powers in a constant consistent order. Selecting and changing the selection of Incarnate powers should not change the display or the order of the powers.

Screenshots

Here is a build made new in the current Mids Reborn v3.
https://www.dropbox.com/s/kj8txx3sjz9fr5o/Jacke%20Dark%20-%201%20-%20Blaster%20AR-Dev-Mun%20Rune%20Recall.20210106.mxd?dl=0

Here it is displayed.
https://www.dropbox.com/s/ybxh4dhjtjdvxqm/20210106g.Mids_Reborn.3.0.1.9.Jacke_Dark.1.20210106.v3.16.png?dl=0

Here is the Incarnate window showing the Alpha. Note that the selected power, Agility Radial Paragon, is out of order as are many other powers visible in the window.
https://www.dropbox.com/s/g2tyh76fh64bevq/20210106g.Mids_Reborn.3.0.1.9.Jacke_Dark.1.20210106.v3.17.png?dl=0

Here the Agility Radial Paragon was replaced with Agility Core Paragon. Closing and reopening the Incarnate window finds the Agility Core Paragon has moved in the window.
https://www.dropbox.com/s/2cnlkpbp1fk6731/20210106g.Mids_Reborn.3.0.1.9.Jacke_Dark.1.20210106.v3.18.png?dl=0

When doing many changes of powers, I've seen some of the powers disappear from the list and later return.

Similar issues are present with other Incarnate powers such as Judgement, etc. Sometimes closing the Incarnate window and reopening it shows the selected power in a different places in the window.

Desktop (please complete the following information):

  • OS: Windows 10
    
  • Application Version 3.0.1.9
    
  • Database Version 20.1229
    

[CONTENT BUG] (Sec) Controller: Containment

Describe the bug
A clear and concise description of what the bug is.
Containment level damage is always toggled on.

To Reproduce
Steps to reproduce the behavior:

  1. Go to '...'
    Older version of MIDS
  2. Click on '....'
    Click a power that benefits from Containment
  3. Scroll down to '....'
    Hit the containment button and compare the damage of the old containment damage buffed power; number-wise with the current version of said power.
  4. See error

Expected behavior
A clear and concise description of what you expected to happen.
One should be able to toggle Containment on and off and it should list and show the damage increase and decrease when the conditions are met.

Screenshots
If applicable, add screenshots to help explain your problem.
containment4
containment3
containment2
containment1

Desktop (please complete the following information):

  • OS: [e.g. iOS] Windows 10 Home-64bit(10.0, build 18363)
  • Browser [e.g. chrome, safari] Firefox v84.0.1
  • Application Version [e.g. 2.7.1.25] Mids' Reborn v3.0.1.9
  • Database Version [e.g. 20.0426] Database Issue 27, Version 20.1225

Additional context
Add any other context about the problem here.

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