localgod79 / ursapolaris Goto Github PK
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License: GNU General Public License v3.0
An Endless Sky post-main-arc universal outfitter station story
License: GNU General Public License v3.0
Reputation with Ursa Polaris keeps dropping for no apparent reason.
If the "UPS Wanderer Outfits" event has been completed, the "UPSRnD" mission spawns ship "Corvette (RFP)" "Jaakaru"
in Wei. Disabling the Jaakaru in Ildaria works fine, but when I get two jumps away, the Jaakaru has recovered some hull--inconveniently the same number of jumps to reach Wei from Ildaria.
I noticed that I wasn't able to land without 'bribing', I am not hostile with freeworlds or republic; I edited my save and saw my rep was 800ish but requires 1000 to land to I bumped it to 1000; a bit later there was a mission where someone steals like .5 billion credits and the republic turns hostile, I get out of republic space asap- but my rep still went down due to some republic ships getting disabled- so I could no longer land at UrsaPolaris for free.
It seems like there are still missions that mess with rep settings and that impacts ursa polaris. I would recommend making ursapolaris not care about rep with other factions- or make it more clear that killing pirates will increase your rep (like hostile landing message hinting towards that).
I realize this weapon has custom graphics, but whenever fired the mass driver causes the graphics draw and game time to slow to a crawl. This makes it difficult to play especially around Ursa Polaris where the defense system uses that weapon to drive off constant pirate attacks. This is even on a new i7 core processor with a Nividia gpu. Watching htop shows only 2 cpu cores are used, but they are both maxed. Anyway to increase the cores allocated or otherwise improve the framerate while playing with this addon?
I noticed that when ships are hit by the mass driver, they go flying out of the solar system at a truly ridiculous speed. Is this intentional? It makes the weapon hard to use, because any ship that I attack with the mass driver flies far out of my range as soon as I hit it. It makes sense to keep the hit force high, considering how massive and fast the projectile is, but maybe divide it by 10 or something. The ships fly off the map so fast that it looks like they just disappear.
I've noticed that Ursa Polaris doesn't stock Coalition or Korath outfits, both of which are (eventually) available for purchase in other places. Is there a particular reason for this? Should I look into writing some missions to add them to UP's stock?
I'm thinking that for the Coalition it might make sense for the mission to involve something non-monetary, perhaps some kind of technology trade involving Human and Hai outfits to demonstrate community and unity.
The repo is also missing a Readme.md
If you'd like I can open a pull with a Readme that takes data from the steam page?
Game version: 0.9.12
Contents of errors.txt
:
Closing quotation mark is missing:
file C:/Users/pepol/AppData/Roaming/endless-sky/plugins/UrsaPolaris-master/data/UPMissions.txt
L507: mission OS11
L512: to offer
L514: not "license: City-Ship"
Mixed whitespace usage in file
file C:/Users/pepol/AppData/Roaming/endless-sky/plugins/UrsaPolaris-master/data/UPMissions.txt
L2052: event UPCloakCodeCrack
(Bactrian):
outfit space: -28
weapon capacity: -28
4 S-970 Regenerator
1 Catalytic Ramscoop
1 Hyperdrive
3 Liquid Helium Cooler
1 Afterburner
2 Heavy Anti-Missile Turret
19 Mass Expansion
1 Supercapacitor
1 A250 Atomic Thruster
1 A865 Atomic Steering
1 A375 Atomic Steering
2 Fusion Reactor
3 Quad Blaster Turret
1 LP144a Battery Pack
1 Plasma Turret
2 Mass Driver
1 Rapid Fire Plasma Weapon
1 Hyper Ionized Plasma Cannon
200 Inertia Buffered Slug
(Bactrian):
outfit space: -28
weapon capacity: -28
4 S-970 Regenerator
1 Catalytic Ramscoop
1 Hyperdrive
3 Liquid Helium Cooler
1 Afterburner
2 Heavy Anti-Missile Turret
19 Mass Expansion
1 Supercapacitor
1 A250 Atomic Thruster
1 A865 Atomic Steering
1 A375 Atomic Steering
2 Fusion Reactor
3 Quad Blaster Turret
1 LP144a Battery Pack
1 Plasma Turret
2 Mass Driver
1 Rapid Fire Plasma Weapon
1 Hyper Ionized Plasma Cannon
200 Inertia Buffered Slug
(Corvette):
outfit space: -41
1 S-970 Regenerator
1 Catalytic Ramscoop
1 Hyperdrive
2 Liquid Helium Cooler
2 Mass Expansion
1 A370 Atomic Thruster
1 A375 Atomic Steering
1 White Sun Reactor
4 Ion Beam
2 Ion Beam Turret
(Kestrel):
engine capacity: -9
1 S-970 Regenerator
1 Catalytic Ramscoop
1 LP036a Battery Pack
1 Hyperdrive
1 LP072a Battery Pack
6 Mass Expansion
3 Korath Heat Shunt
3 Supercapacitor
1 A860 Atomic Thruster
1 A865 Atomic Steering
2 Fusion Reactor
2 Korath Warder
2 Rapid Fire Plasma Weapon
4 Hyper Ionized Plasma Cannon
(Kestrel):
engine capacity: -9
1 S-970 Regenerator
1 Catalytic Ramscoop
1 LP036a Battery Pack
1 Hyperdrive
6 Mass Expansion
3 Korath Heat Shunt
1 A860 Atomic Thruster
1 A865 Atomic Steering
1 Fusion Reactor
2 Korath Warder
2 Rapid Fire Plasma Weapon
1 White Sun Reactor
4 Hyper Ionized Plasma Cannon
(Osprey):
outfit space: -26
1 S-970 Regenerator
1 Hyperdrive
1 LP072a Battery Pack
2 Mass Expansion
1 Korath Heat Shunt
3 Supercapacitor
1 A370 Atomic Thruster
1 A525 Atomic Steering
1 Fusion Reactor
1 Liquid Nitrogen Cooler
1 Korath Warder
2 Mass Driver
2 Rapid Fire Plasma Weapon
(Osprey):
outfit space: -27
1 S-970 Regenerator
1 Hyperdrive
2 Mass Expansion
1 Korath Heat Shunt
1 A370 Atomic Thruster
1 A525 Atomic Steering
1 Liquid Nitrogen Cooler
1 Korath Warder
2 Mass Driver
2 Rapid Fire Plasma Weapon
1 White Sun Reactor
Originally reported this in game's repo, got told that this is an issue with the UrsaPolaris plugin. So I just copy-and-pasted my report.
So I visited Hestia in Talita, met with good ol' James again, we fetch his ship "Marius" on Danoa, and went to Alnitak...
But everytime I landed on Farpoint@Alnitak, game complained that I left James behind!
Steps to reproduce the behavior:
Mission should've continued (or ended?) at that point.
Prior to landing, as you can see I have "Marius" with me:
After landing, game complains that I "left Marius behind":
Hello! I recently took this mod for a spin. I enjoyed it overall, so thanks for making it.
Along the way, I spotted some things that could be improved upon: writing, formatting, typos, that sort of thing.
I'm considering editing the mission files to tidy up grammar, tone, formatting, and overall flow. Would such a contribution be welcome?
Figured it would be a good idea to check before spending a bunch of time on it. ๐
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