Raytracer in Haxe. Heavily based on RaytracingInOneWeekend. I didn't get very far with it and modified a decent amount to make it able to interop with lua & to tinker with Haxe concepts.
- C++
StarfallEx Lua (Using SFHaxe)(Has been stripped out but some aspects remain)
Other targets like C#/JVM/Hashlink probably would work too but I haven't tested them & I ended up using a lot of #if cpp
rather than #if !lua
in the code.