Comments (7)
@ZimM-LostPolygon will take a look at this, should have a new release this week
from unity-sdk.
I'm constrained by this issue a lot. And i think this is huge problem right now.
from unity-sdk.
It seems like we can emit anything we want in Go contract. And i think we need better approach to TransformChainEvent, i would make it injection, with some standard one by default. Right now if i want to have pure protobuf events i need to open source code of SDK and change it. So i would propose this simple change which will make life easier for future generations :)
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@coinsandsteeldev Not exactly sure I understand the issue. The first argument of ctx.Emit()
or ctx.EmitTopics()
goes into JsonRpcEvent.Data
. And sure, you can put pretty much anything there. But you say that it replaces the complete RawChainEventArgs.Data
?..
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@ZimM-LostPolygon No it doesn't. It fails to parse JsonRpcEvent at all.
from unity-sdk.
Of course if you follow JsonRpcEvent layout it will be ok, but i don't think it is a way to go. It is fixed easily, and it is done in my own version of your SDK.
from unity-sdk.
Yep, I can confirm there is an issue. Meanwhile, you probably should subclass Contract
and override TransformChainEvent
.
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Related Issues (11)
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