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unity-vfx-custom-addons's Issues

Creating and assigning the structured buffer

Hi @landonth !

Thanks for this excellent reference on how to get VFX output on to a buffer.

Would you be able to provide a brief reference for correctly creating, assigning and accessing the computer buffer used in the output? I understand this is a global buffer but it seems to never be created by the OutputBuffer script, would the structured buffer in an related shader need to match the same structure and order as in the VFX Graph?

Would appreciate any pointers!

True source for the custom code

As lovely as it is to receive a credit I don't think I deserve this one.

I think you probably got the custom code functionality from: https://github.com/IxxyXR/Parametric-VFX

and then simplified it to remove all the preset formula stuff. If so - I basically got the custom code feature from @peeweek: https://github.com/peeweek/net.peeweek.vfxgraph-extras/tree/master/Editor/Blocks/CustomCode

and added in the stuff you later removed! So you've basically just returned it to the state I found it in ;-)

Which reminds me. I should probably credit my source in the readme there. I always intended to do more with that project but I got sidelined.

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