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License: Other
Interface for the Create Mod to generate FE
License: Other
Here's the report:
crash-2021-01-29_23.19.39-client.txt
Log:
latest.log
No clue what's causing it, removing the mod doesn't fix it either.
The rolling machine is sometimes off by one. I can't reproduce this issue reliably, so i am filing a github issue. If it should come up for you, input containing moving direction of belts (north/south/west/east), as well as which belt blocks are driven by mechanics could help.
I try to use the hammer on the dynamo and the motor but they don't seem to work
Pretty much as stated in the title. The dynamo, when given rotational power, only passes the FE generated on to blocks in the direction of positive Z. It is fairly well demonstrated in this screenshot. Around each dynamo is a Refined Storage controller on each side that doesn't have a motor. The blue ones are the ones being powered. Latest version of both Create(0.2.3) and Create Integration(0.1.3). Forge is 1.14.4 - 28.2.0
Players can use an IE External Heater with the Create Furnace Engines to produce rotation from FE power, which, at the stock balance, is much more efficient than the provided motor and, if used with a dynamo, can produce a positive feedback loop with a potential 12,000% efficiency.
I suggest:
#Power settings
[power]
#Motor settings
[power.motor]
#Max FE/t input for the motor
#Range: > 0
receive = 256
#Generated base stress units
#Range: > 0
su = 2048
#Maximum power buffer for the Stressed Out Motor
#Range: > 0
maxPower = 10000
#Motor Speed
#Range: 0 ~ 256
rpm = 16
#FE/t required to run the motor
#Range: > 0
fe = 32
#Dynamo settings
[power.dynamo]
#Stress Units required to run the Dynamo
#Range: > 0
su = 2048
#Maximum power buffer for the Stressed Out Dynamo generator
#Range: > 0
maxPower = 10000
#Power generation per rpm
#Range: > 0
generate = 1
#Power transfer to send per tick
#Range: > 0
send = 256
This still suffers from a 100% efficient conversion from a high temp running External Heater, but is more balanced, and will never be 100% efficient due to the heater's need to warm up.
The chunk loader works perfectly in my dev environment but is unreliable in my actual pack. This is probably a compatibility issue, though i can't easily reproduce it. Input is appreciated.
With the update to Create v0.3, the game now crashes: https://pastebin.com/fwSRRzqj
The Chunk loader block doesn't seem to work, at least with a mine cart contraption. Playing on 1.15.2 with Create v0.2.4e.
Would it be possible to release a new 1.15 build on CurseForge with the changes that have been made since the last one? Thank you in advance.
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