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mineandseek's Issues

All da sounds

Add sounds for all interactions - player join, player leave, game start, game end, etc

Play area lower bounds don't work

Spectators can escape bounds via lower bound. It's strange because the x/z bounds still work while underground (until you pass the delete zone) but the y lower bound doesn't. Might be a Minecraft limitation?

Map Selection

Need to add a map selection feature, probably democratic. Show the vote result for a few seconds once all players have voted, then automatically start the game. Map voting can use x/y/z/dx/dy/dz selectors to make it easier, rather than using proximity command block.

Make map and kit systems more easily extensible

Currently, the process to add a new map is a little convoluted as the code for it (e.g. voting, effects, music, etc) is spread across multiple files. The map and kits systems should both be made more modular so that anyone can extend them easily, and a guide for doing so should be added to their respective files as READMEs (and linked in the main README).

Random spectator mode on Hunter spawn

Sometimes a player gets the mas.spectator tag when Hunters spawn, but stays on the Survivor team. Not sure what triggers this, maybe just a timing thing/tick lag? Likely caused by a previous game's round_end, since that's the only thing that sets spectator tag but not team.

Class Implementation

Implement all of the non-WIP classes, then create functions for joining certain classes. Play a short sound on kit selection. Use the x/y/z/dx/dy/dz selectors to assign the kit automatically instead of using a command block.

Partially incorrect map load

One corner of the farm map loaded when the mansion loaded?? Has only occurred once and was fixed by manually running the mansion setup function a second time. Weird.

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