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guix-ygopro's Introduction

Guix channel for YGOPro

This channel contains various packages associated in some way with the card game simulation engine YGOPro, including various script cores, scripts, databases, images, and of course the games themselves ;)

Available packages

Cores

  • ygopro-core
  • edopro-core

Games

  • ygopro
  • edopro

Bots

  • windbot-ignite (for edopro)

Databases

  • ygopro-database-en
  • ygopro-database-ja
  • ygopro-database-zh
  • ignis-database (for edopro)

Scripts

  • ygopro-scripts
  • ignis-scripts

Images

  • ygopro-images-en
  • ygopro-images-ja
  • ygopro-images-zh

Patches

The cores and games are patched moderately to heavily in order to make them build and run “as expected”.

Unbundling

The cores and the Lua library are unbundled from the main sources, with the latter being pulled separately from Guix upstream.

Additional PATH variables

The games read the following paths:

YGOPRO_IMAGE_PATH
Path in which images are to be found.
YGOPRO_SCRIPT_PATH
Path in which scripts are to be found.
YGOPRO_DATA_PATH
Path in which databases, strings and Forbidden/Limited lists are to be found.

The games also read their configuration from $XDG_CONFIG_HOME/ygopro and their data from $XDG_DATA_HOME/ygopro instead of the working directory as they would normally.

Compatibility

By design edopro is largely incompatible to ygopro, but we use the same config and data directories for both. This allows configuration and data to be shared (to some extent), but can also cause some issues (e.g. settings set by edopro being removed by ygopro).

If you are worried about your configurations, you can either use backups or temporarily set HOME (or just XDG_CONFIG_HOME) to some other value, e.g. /homeless-shelter.

Some data, such as decks and textures, can be shared without problems. Others, like puzzles and replays, may work in one, but not the other.

guix-ygopro's People

Contributors

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Watchers

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guix-ygopro's Issues

Find scripts for Edopro

As noted in the package description, Edopro is incompatible with forks it's not based on. This is an issue specifically with ygopro-scripts, as some scripts do work as intended, while others fail.

Honor XDG variables and their equivalents

The current behaviour of many YGOPro-based simulators is to take the current working directory as a data dump. This is certainly not ideal and should be changed. Specifically:

  • deck and replay should go in XDG_DATA_HOME
  • system.conf should go in XDG_CONFIG_HOME. Similarly, edopro should prefer the XDG_CONFIG_HOME variant over the stored ones.
  • puzzles in edopro should go in XDG_DATA_HOME
  • screenshots in edopro should go in either XDG_DATA_HOME or XDG_PICTURES_DIR
  • pics in edopro should go in XDG_CACHE_HOME

Preferrably those patches would be applied upstream, so we don't have to ship our own.

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