Comments (7)
Generic_Magic_Armor
is missing from the node table because the .stl
file is essentially completely empty. It just has a header and then null bytes, so I don't have anything worth putting in the JSON currently. In that case you just have to take the key in the Paragon Board data literally.
You are correct that the starting board is 21x21. The bottom 6 rows are just excluded from the JSON as they're completely empty.
from diablo4-build-calc.
Seems like a number of nodes are just completely detached/impossible to gain as well (as seen above)
from diablo4-build-calc.
I'm parsing the starting paragon boards exactly the same way as the other ones, they just don't have any data past the 15th row. They literally just looks like this in the raw file:
As for detached/impossible to allocate nodes; I'm not sure what you're referring to, as I don't see any of those in my data or calculator.
Example ASCII grid for Paragon_Barb_00
:
_,_,_,_,_,_,_,_,_,_,N,_,_,_,_,_,_,_,_,_,_
_,_,_,_,_,_,_,_,_,N,N,N,_,_,_,_,_,_,_,_,_
_,_,_,_,_,_,_,_,_,N,_,N,_,_,_,_,_,_,_,_,_
_,_,_,_,_,_,_,_,_,N,_,N,_,_,_,_,_,_,_,_,_
_,_,_,_,_,_,_,_,N,N,_,N,N,_,_,_,_,_,_,_,_
_,_,_,_,_,_,_,N,N,N,_,N,N,N,_,_,_,_,_,_,_
_,_,_,_,_,_,N,N,N,N,N,N,N,N,N,_,_,_,_,_,_
_,_,_,_,_,_,_,N,N,N,N,N,N,N,_,_,_,_,_,_,_
_,_,_,_,_,_,_,_,N,N,N,N,N,_,_,_,_,_,_,_,_
_,_,_,_,_,_,_,_,_,N,_,N,_,_,_,_,_,_,_,_,_
_,_,_,_,_,_,_,_,N,N,_,N,N,_,_,_,_,_,_,_,_
_,_,_,_,_,_,_,_,N,N,_,N,N,_,_,_,_,_,_,_,_
_,_,_,_,_,_,_,_,N,_,_,_,N,_,_,_,_,_,_,_,_
_,_,_,_,_,_,_,_,N,N,N,N,N,_,_,_,_,_,_,_,_
_,_,_,_,_,_,_,_,_,N,N,N,_,_,_,_,_,_,_,_,_
from diablo4-build-calc.
Ah, for the connection issue it seems there are a number of node keys in the layout but not in the nodes table (ex Generic_Magic_Armor
) thats why my UI wasnt rendering them. I know for a fact the starting board is also 21x21 so I wonder whats up with that
from diablo4-build-calc.
Not only the bottom 6 rows but also the edges. I played the closed alpha and you should be starting in the middle with gates on all 4 sides but the data doesn't seem to have that so we'll see.
from diablo4-build-calc.
Are you sure about that? I have tons of pictures from the closed beta that go over the paragon boards, and the way I'm currently rendering the starting boards matches those screenshots.
from diablo4-build-calc.
I'm positive, I even wrote down the exact node structure for the Sorc staring board in a private repo months ago. There isn't even a starting point (which should be the direct center). So unless they changed it from the friends and family alpha, where do you even start on that board? And it only has one gate so you're forced the travel upwards? The alpha I played you start in the center and it otherwise looks like the other boards (gate at the center of each side, exactly like how they detailed in their post). If this data is correct the only thing I can see is starting at the bottom center I guess ([10][15]
)?
Ah, I take it all back sorry. I now see the key for the start node. Seems they did change it from the friends and family alpha. This is way more linear than it was when I played.
from diablo4-build-calc.
Related Issues (20)
- Localization not complete HOT 3
- Any plans to improve the UI with the in-game feel and icons?
- Icons HOT 1
- Search
- equipIndex answer HOT 1
- Make the details window resizable
- Improving stats and usability HOT 3
- Glyph: For every 5 attributes HOT 1
- Circular dependency in JSON file
- Spiritual Power rare node on "Ancestral Guidance" board incorrect HOT 1
- Paragon board location can't be set adjacent to starting board HOT 4
- Request: "reset Paragon board" button HOT 1
- High CPU w/ Chrome HOT 1
- Paragon Point Spend Counter HOT 1
- Rogue core skills inherent attack speed multiplier? HOT 1
- Values for Glyphs are completely off? HOT 3
- Add glpyh neighbor / connection data
- Thanks for Your work HOT 1
- Backwards aspect ranges
- Database info HOT 2
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from diablo4-build-calc.