Comments (5)
Original comment by Robin Wellner (Bitbucket: gvx, GitHub: gvx).
Then it must at least be a separate distribution, because users will have no use for tutorials supplied with their game.
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Original comment by arquivista (Bitbucket: arquivista, ).
I really didn't understand your last part of explanation. I was only was suggesting include the wiki source codes as usually done with the ones included in cd/online files of books, magazines and even other disto code language packages. It always speed things than copying/pasting code and download resource files one by one. Can't undestand why needs to be a separate distibution if also already a Demos folder with 5 examples are included (at least in Mac distro). So those code examples have use for users but the tutorials no? Sorry if I didn't reach your point. :S
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Original comment by DMB (Bitbucket: textmode, GitHub: textmode).
The point is that a lot of the people that download love are just trying to //run// a game, not write one. not only would they have no use for the tutorials, but they might even be confused by them.
furthermore, its somewhat advantageous to keep the runtime distribution small. Adding the demos is already arguably unnecessary bloat...
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Original comment by arquivista (Bitbucket: arquivista, ).
Ah, ok, that's fine. So afterall that's is already an internal discussion among devs about that because IMHO don't make really much sense the idea of include the examples but not the tutorials since both are guides/sugestions for dev not for end user/runtime. Anyway seems after reading a bit more the forums u still have a lot of crucial issues regarding how you want to distribute Love. Or you already have a clear wish but unfortunly all that can't work perfect as you wish. :/
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Original comment by Bart van Strien (Bitbucket: bartbes, GitHub: bartbes).
Well, since most wiki tutorials have to be modified for the new release //after// the new release, it seems a bit hard to do, and the points as above stand, calling this wontfix.
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Related Issues (20)
- "No game" screen in folder with "main.lua" file present HOT 1
- love.data.unpack arg #3 default is no 1 HOT 1
- love.data.hash container output typed for love 12.0 HOT 1
- Request: MeshDrawMode: lines HOT 3
- Keyboard and mouse button states are lost when love.window.setMode() is called (11.5 on Windows) HOT 3
- Request: Add x and y params to filedropped() and directorydropped() event callbacks HOT 3
- Multithreaded job/task system HOT 3
- Request: ability to bind a texture to a shader at specific mipmap level HOT 6
- Request: Love2D Android app ability to import and store .love files in its own directory (similar to iOS version) HOT 6
- Feature request: love.filesystem.newTempFile HOT 7
- Bug: File:read() returns empty string instead of nil when past end of file HOT 2
- Low FPS on certain monitor HOT 6
- love.data.compress causes a segfault on macOS Big Sur (LOVE 11.5) HOT 9
- Regression 11.5: key events not triggered when an IME language is active (windows) HOT 12
- [12.0] C++ exception with newShader() and Vulkan renderer
- (Android/IOS) Display rotation control HOT 1
- [Linux] Add better packaging/distribution options HOT 20
- Brew install fails on macOS with: Error : SHA256 mismatch HOT 1
- Mouse is not updating on right / bottom screen edge (DPI scale > 100%) HOT 7
- Add a way to get Video duration
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