An SDL2 back-end for the Piston game engine
Maintainers: @TyOverby, @bvssvni, @Coeuvre
Installation
To use this as a dependency, add the following code to your Cargo.toml file:
[dependencies.pistoncore-sdl2_window]
git = "https://github.com/PistonDevelopers/sdl2_game_window"
How to create a window
let mut window = Sdl2Window::new(
shader_version::opengl::OpenGL_3_2,
WindowSettings {
title: "My application".to_string(),
size: [640, 480],
fullscreen: false,
exit_on_esc: true,
samples: 4,
}
);
How to set up Gfx
After you have created a window, do the following:
use quack::Get;
let mut device = gfx::GlDevice::new(|s| unsafe {
transmute(sdl2::video::gl_get_proc_address(s))
});
let Size([w, h]) = window.get();
let frame = gfx::Frame::new(w as u16, h as u16);