Comments (2)
Thanks for helping out
I will let you know, if I stuck any where else.
from ueproject_elementus.
Hi! @mmoizulhaq
If you're cloning this repository with Git, ensure that you have Git LFS installed.
If you're downloading the project, unfortunately the Github's "Download Zip" function doesn't work with Unreal Engine project due to the size of the files. That's the same reason we need to use the Git LFS (Large File Storage).
When we try to clone or download without Git LFS installed, all assets got corrupted (as you can see in the folder, all files have only 1kb) and the engine don't show them :S.
Download the project from the Releases Page or clone using git (with LFS installed): https://git-lfs.github.com/
If the problem persists even with Git LFS, let me know! :)
from ueproject_elementus.
Related Issues (20)
- Move project to Unreal Engine 5.1 (Currently in Preview) HOT 2
- Update Modular Features Extra Actions and adapt the project to the changes HOT 1
- Check the viability and implement UMG ViewModel for attributes HOT 1
- Check the viability and implement Motion Matching for character's animation HOT 1
- Check the viability and implement Iris Replication HOT 1
- Add specific Project Settings HOT 1
- Remove MetaSounds to resolve packaging issue
- Turn Elementus Project into a Plugin to make it easier to use this project's content within other projects.
- UE5.1 Feature: UE_INLINE_GENERATED_CPP_BY_NAME
- UE5.1 Feature: IRIS Replication
- Fix View Model bindings on clients
- Add sound & effect to weapon example ability
- Fix dash direction
- Lock the character direction when aiming
- Implement Push Model based replication
- Fix: GAS lag & dynamic tags application on clients after game initialization
- Fix Explosive Effect application
- Create a separated repository for the modules
- Issue trying to initially start project HOT 1
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