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A template that can be used to start projects that will use some new features that come with Unreal Engine 5 as well as powerful existing features like the GAS and others.

Home Page: https://forums.unrealengine.com/t/project-elementus-custom-tps-template-w-extra-features/273595

License: MIT License

C++ 47.21% C# 2.95% C 0.12% HTML 49.72%
unreal-engine unreal ue5 unreal-engine-5 game-development

ueproject_elementus's Introduction

Unreal Engine Project: Project Elementus

HighresScreenshot00000

About

Project Elementus was intended to be a third person template that can be used to start projects that will use some new features that come with Unreal Engine 5 as well as powerful existing features like the Gameplay Ability System and others. And now, Project Elementus was turned into a sample project and all its content was moved to a new plugin! :)

As a plugin, it is easier to organize, update and insert the content into already existing projects, facilitating maintenance and usability.

This plugin has it's own repository where you can check it for more details: https://github.com/lucoiso/UEElementusModules

Features

  • Gameplay Ability System;
  • Modular Game Features plugins;
  • Epic Online Services;
  • Enhanced Input;
  • Networking/Replication/Multiplayer;
  • Inventory System;
  • Custom plugins;
  • Others.

Requirements

  • Unreal Engine 5.3.
  • Visual Studio 2019 or 2022 with the module Game Development with C++.
  • Git with Git LFS.

Links

Plugins

ueproject_elementus's People

Contributors

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ueproject_elementus's Issues

Remove MetaSounds to resolve packaging issue

Known issue

  • Packaged game is currently not working. The executable freezes with a black screen and the last log call are:
[2022.10.30-19.04.21:268][  0]LogMetaSound: Error: Target interface is not registered [InterfaceVersion:UE.Source.OneShot v1.0]
[2022.10.30-19.04.21:271][  0]LogMetaSound: Error: Target interface is not registered [InterfaceVersion:UE.Source v1.1]
[2022.10.30-19.04.21:271][  0]LogMetaSound: Error: Target interface is not registered [InterfaceVersion:UE.OutputFormat.Stereo v1.0]

UE5.1 Feature: UE_INLINE_GENERATED_CPP_BY_NAME

Include the new macro in source files.

// Used to inline generated cpp files from UObject headers
#define UE_INLINE_STRINGIFY(name) #name
#if UE_DISABLE_INLINE_GEN_CPP
	#define UE_INLINE_GENERATED_CPP_BY_NAME(name) UE_INLINE_STRINGIFY(CoreTypes.h)
#else
	#define UE_INLINE_GENERATED_CPP_BY_NAME(name) UE_INLINE_STRINGIFY(name.gen.cpp)
#endif

Add weapons and integrate into Items & Inventory

Improvements in Elementus Inventory plugin + New examples showing how to use it to manage equipments and weapons.

  • Add weapons from Lyra
  • Add dynamic abilities per weapon type
  • Add dynamic inputs per weapon type
  • Add dynamic animations states per weapon type
  • New gameplay effects
  • New abilities
  • [...]

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