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extraplayerrenderer's Issues

Support for 1.16.4?

我fork了一份源码并修改了版本号,在我的客户端上能够运行,
image

能否支持一个1.16.4的版本?
我看到上游没有对应的branch就没开pull request。

f3加b无法使用

f3加b时碰撞箱显示只会闪一下然后消失。
同时能不能适配下最新的fabricapi

Keeps Resetting

Everytime I restart my game, this mod resets and my character is in the bottom left, super huge, it's ugly, I keep having to make it small and put it on the right.

Please add a save feature or something.

1.21 update

For MaLiLib use Sakura Ryoko's updated forks since its seems Maruohon is done with modding for now.

游戏无法启动

环境:

  • fabric-loader-0.9.1+build.205-1.15.2
  • ExtraPlayerRenderer-1.15.2-0.9
  • malilib-fabric-1.15.2-0.10.0-dev.21+arne.3
  • fabric-api-0.17.0+build.323
  • notenoughcrashes-2.0.0+1.15.1

bug图,附报错log

image
crash-2020-08-13_09.59.40-server.txt
崩溃修复mod生成的:log

补充:

  • 如果没有崩溃修复mod,用启动器正常启动,游戏进程不会有窗口出现,判断为崩溃。

Changing to different player name

The other day when I put in another players name to use their skin, it worked and showed their skin. Now today when I tried to do it, nothing changes.

阴影过暗,F1键无法隐藏模型

两者均为默认设置,1.21 的 v3.0.0-alpha3 版本明显比 1.20.4 的 v2.3.2 版本的模型更暗

1.21 v3.0.0-alpha3:
image

1.20.4 v2.3.2:
image

在 1.21 v3.0.0-alpha3 测试过程中,还发现F1键无法隐藏模型,这在 1.20.4 v2.3.2 并不存在

1.21 v3.0.0-alpha3:
image

Need to 'unwind' player rotation.

Hi,

I have been playing about with the settings to get a little bit of movement/rotation to the model but came across something that doesn't seem right to me.

If you rotate three full revolutions clockwise, you then need to rotate the same amount anti-clockwise before the model will start to rotate the new direction.

I guess it is just continually upping a degrees rotated variable somewhere?

Where to me it'd make more sense, or at least be preferable to me, to have it clamped, say to the values used in the players settings.
Maybe as an extra option?

Hope I've explained this in a way that makes sense.

Thanks.

Settings ...

{ "GENERAL": { "openMenuKey": { "keys": "F8" }, "enabled": true, "spectatorAutoSwitch": true, "playerName": "", "offsetX": 0.1, "offsetY": 0.7, "rotationX": 0.0, "rotationY": 45.0, "rotationZ": 0.0, "size": 0.2, "mirror": false }, "ROTATIONS": { "pitchMin": -180.0, "pitchMax": 180.0, "pitchOffset": 0.0, "headYawMin": -45.0, "headYawMax": 45.0, "bodyYawMin": -22.5, "bodyYawMax": 22.5 }, "POSTURES": { "poseOffsetMethod": "MANUAL", "sneakingYOffset": 0.0, "swimCrawlYOffset": -120.0, "elytraYOffset": -120.0 }, "DETAILS": { "hurtFlash": true, "swingHands": true, "lightDegree": 0.0, "useWorldLight": true, "worldLightMin": 2, "renderVehicle": true } }

Future Plans

  • Setup GitHub Actions for automated release publish for GitHub, Modrinth, Cursrforge (mc-publish)
  • New style of GitHub Releases (one release for each distinct version number)
  • Better README.md on all platforms
  • Better licensing (GPL is not applicable)
  • PGP signature and/or sha-256 hashes
  • Also render the entity being ride by the player
  • A new video for advertising/explaining the features

Features request

  1. 请求提供 Fabric1.15.2 的build
  2. 希望可以指定渲染视距以内其他玩家的模型
  3. 希望可以通过服务端发送 channel message 来控制模型的显示

Crash before client start (Mostlikely incompatibility)

Hi, it seems this mod doesn't like origins mod, i think it was just origins i installed and then the game didn't even boot up before it crashes, now... I am not entirely sure if it is this mod's fault, but if it is i would suggest fix for this issue if possible, considering how popular origins is too... The reason i suspect this mod is because i can run my modpack just fine without this mod in, but whne i get this mod in, it will crash before booting up client, however if i remove origins, that seems to work aswell, so it is mostlikely incompatibility i think? Here is some logs i get before crash: https://pastebin.com/vUyde6fE

If this is any help, let me know, if there is nothing to be done, then feel free to close this issue. Your mod seems interesting as i play sometimes streaming to friends of mine, so i wish i could play these mods in together.

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