Fork of @MrDaGree GUI Management (Maker) | Mod Menu Style Menus (uhh.. ya)
Use it as separate resource and add client_script '@warmenu/warmenu.lua'
in your __resource.lua
- Original GTA V look 'n' feel
- Customize each menu separately
- Create nested menus in one line
- It sounds
Citizen.CreateThread(function()
local items = { 'Item 1', 'Item 2', 'Item 3', 'Item 4', 'Item 5' }
local currentItemIndex = 1
local selectedItemIndex = 1
local checkbox = true
WarMenu.CreateMenu('test', 'Test title')
WarMenu.CreateSubMenu('closeMenu', 'test', 'Are you sure?')
while true do
if WarMenu.IsMenuOpened('test') then
if WarMenu.CheckBox('Checkbox', checkbox) then
checkbox = not checkbox
-- Do your stuff here
elseif WarMenu.ComboBox('Combobox', items, currentItemIndex, selectedItemIndex, function(currentIndex, selectedIndex)
currentItemIndex = currentIndex
selectedItemIndex = selectedIndex
-- Do your stuff here if current index was changed (don't forget to check it)
end) then
-- Do your stuff here if current item was activated
elseif WarMenu.MenuButton('Exit', 'closeMenu') then
end
WarMenu.Display()
elseif WarMenu.IsMenuOpened('closeMenu') then
if WarMenu.Button('Yes') then
WarMenu.CloseMenu()
elseif WarMenu.MenuButton('No', 'test') then
end
WarMenu.Display()
elseif IsControlJustReleased(0, 244) then -- M by default
WarMenu.OpenMenu('test')
end
Citizen.Wait(0)
end
end)
WarMenu.debug = bool --false by default
WarMenu.CreateMenu(id, title)
WarMenu.CreateSubMenu(id, parent, subTitle)
WarMenu.CurrentMenu() -- id
WarMenu.OpenMenu(id)
WarMenu.IsMenuOpened(id)
WarMenu.IsAnyMenuOpened()
WarMenu.IsMenuAboutToBeClosed() -- return true if current menu will be closed in next frame
WarMenu.CloseMenu()
-- Controls return true if activated
WarMenu.Button(text, subText)
WarMenu.MenuButton(text, id, subText)
WarMenu.CheckBox(text, bool, callback)
WarMenu.ComboBox(text, items, currentIndex, selectedIndex, callback)
-- Use them in loop to draw
WarMenu.Display() -- Processing key events and menu logic, use it in loop
-- Customizable options
WarMenu.SetMenuWidth(id, width) -- [0.0..1.0]
WarMenu.SetMenuX(id, x) -- [0.0..1.0] top left corner
WarMenu.SetMenuY(id, y) -- [0.0..1.0] top
WarMenu.SetMenuMaxOptionCountOnScreen(id, count) -- 10 by default
WarMenu.SetTitle(id, title)
WarMenu.SetTitleColor(id, r, g, b, a)
WarMenu.SetTitleBackgroundColor(id, r, g, b, a)
-- or
WarMenu.SetTitleBackgroundSprite(id, textureDict, textureName)
WarMenu.SetSubTitle(id, text) -- it will uppercase automatically
WarMenu.SetMenuBackgroundColor(id, r, g, b, a)
WarMenu.SetMenuTextColor(id, r, g, b, a)
WarMenu.SetMenuSubTextColor(id, r, g, b, a)
WarMenu.SetMenuFocusColor(id, r, g, b, a)
WarMenu.SetMenuButtonPressedSound(id, name, set) -- https://pastebin.com/0neZdsZ5
- Added new
WarMenu.SetTitle()
API - Added
WarMenu.MenuButton
subText optional parameter - Updated manifest format
- Added new
WarMenu.IsAnyMenuOpened()
API - Added new
WarMenu.SetTitleBackgroundSprite()
API
- Added new
WarMenu.SetMenuSubTextColor()
API - @alberto2345: Added alpha parameters to color functions (with default values, so no worry for existing code)
- Improved default
subText
color (see image) - Fixed flickering after reopening menu
- @alberto2345: Fixed button execution after reopening menu
- Fixed
subTitle
sub menu initializing - Corrected
WarMenu.CheckBox
usage example
- Added new
WarMenu.IsMenuAboutToBeClosed()
API - Fixed
WarMenu.MenuButton
bug with unnecessary attempts to draw it without current menu - Fixed
WarMenu.ComboBox
bug with incorrect current index after reopening menu
- Changed
WarMenu.ComboBox
control behavior and look - you need to press SELECT in order to confirm your choice. Also, it has two indexes now - for a current displaying item and user-selected one. It allows you create more complex menus like Los Santos Customs with Preview Mode. And don't forget to check new sexy arrows. ๐ See updated Usage section for more info. - Added new
SetMenuButtonPressedSound(id, name, set)
API - Highly improved Debug Mode - more helpful information, better readability
SetTitleWrap()
andSetTitleScale()
APIs were removed due to text alignment complexity- Fixed lots of potential bugs with Debug Mode
- Code cleaning and refactoring as well as bug fixes
- Initial release