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License: MIT License
Interactable shader-based particle system for VRChat/Unity
License: MIT License
Hello,
For some reason, I tried to attach the pivots to the hands in order to make the particles move with the hand. But, either it wants to break instance or does not work when moving the whole hierarchy to the hand. It does work when the particle hierarchy is attached to the root of the avatar. Any way to fix this?
It does look amazing so I really want to use it.
thank you,
Hi, for some reason this effect works fine in unity, but when uploaded to vrchat all dots starts going to one direction. Same happens in unity if you put the strength to 0. Could it be that the vrchat messes up the render textures and the data is not transmitted correctly. I noticed same kind of problems when I tried making color changing avatar with a camera and render texture.
PS. love the effect
Please switch the particle update camera to only render the UiMenu layer instead of the Player+PlayerLocal layers and move the particle update quads to the UiMenu layer. This fixes crashing from grab passes on player avatars.
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