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Player의 Skill 사용이 좀 더 자연스러워져야 함. 현재는 Skill의 이름만 따와서 새 Skill 생성 후 사용하는 방법. 결과는 같을 수 있으나, 코드의 흐름이 자연스럽지 않음.
Skill의 2차 전직 시 사용하는 것의 구별이 필요.
Attack 등등의 Player가 파라미터로 들어가는 메소드에서, Player 클래스가 상속됨, 즉 총 3개이므로, 인자 구별 방법이 필요함.
(1). Object로 받아서 판단할 것인가?
(2). 각 클래스에 따른 메소드를 여러개 만들 것인가?
구성이 단순하므로, 추가 기능들을 구현해야 함
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