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voxel's Introduction

Voxel

Voxel is a Minecraft inspired game made using Java and LWJGL3 library.

Build Status

Development

The main development are taken in the 'develop' branch, for stable code please use the 'master' branch.

Project Layout

The project is divided into sub projects within these you find different parts of code: client, server, etc.

Requirements

Voxel on the client side requires a modern OpenGL 3.3 compatible card with extra extensions:

Name Notes
EXT_texture_filter_anisotropic Optional, may cause texture issues if isn't supported

Voxel can be compiled and run in:

  • Linux X64.
  • Windows X86 & X64.
  • OSX X64.

Only.

Running Voxel

For fast test we recomend using "./gradlew run".

The main method is stored inside the Bootstrap class found in the package of the same name, this is for Client and Server. Has support to the following parameters:

Name Variable Type Default Value Description Client, Server or Universal
-width integer 1280 Display Width Client Only
-height integer 720 Display Height Client Only
-username string (empty) Username to use when connecting to a server Client Only
-port integer 4059 Server's port Server Only
-ui (boolean) false Enable Server UI Server Only

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