Comments (2)
Alright, so i did a proper test!
So, it's still ReadFile() that's the problem for me, but when rebooting, and running my game the first time, and the playlist is switching the songs, that's when the pause/lag happens!
But if i run the game a second time, it's butter smooth!
But my newest lag after a reboot was:
This is measured with the Tracy profiler.
The two measurements above ReadFile is basically pointless, because they literally takes up microseconds, but they did lead me to ReadFile().
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Alright, talking with a programming friend, it might just be because i'm running the program + the audio files on a mechanical HDD, so i will close this issue, and put my projects onto my SSD.
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Related Issues (20)
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