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bzflag-embedded's Issues

GCW Zero local server support

I re-implemented the option to start a local server in the GCW Zero branch. However, on the device, executing the command to start the server results in a failure, and causes some kind of additional corruption that messes up the textures, and makes the game look like this:

screenshot001

This issue does not appear when the executable is run in a debugger (starting a server and playing on it works fine). When launching it inside Valgrind, it crashes just like it does without this patch. Unfortunately, this appears to be beyond my ability to diagnose at this time. However, this is the patch in case this issue is caused by a firmware issue that is somehow corrected at a later time (HEAD is at 7dc1058):

start_server.txt

GCW Zero shot timer corruption bug

As of 7dc1058 a bug on the GCW Zero device is sometimes seen where when you join a game, the shot reload timer is a very high number and you are unable to fire. Relaunching the client seems to correct the issue. This issue is very difficult to reproduce. It only seems to show up when the device is turned on and the game is launched for the first time in several weeks. My extensive efforts to diagnose this issue have so far been unsuccessful, mostly due to the difficulty of reproducing it. Debugging the build in gdb has yielded nothing useful, nor has running through Valgrind yielded any errors that have any clear relation to this issue. I have not been able to reproduce this issue at all when running the GCW Zero branch on a desktop PC under Linux.

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