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magicleapunityexamples's Issues

Compatibility with ML1

Is this repository and its configurations only intended for use with Magic Leap 2 or is it also compatible with Magic Leap 1?

WebRTC example not working

Hi developers! I tried installing the WebRTC example scene on ML2 and according to the instructions here a prompt is supposed to pop up at startup:

When your project builds, put on your Magic Leap 2 headset. Accept the prompts and your webRTC experience should begin. You’ll be able to tell because there’s a floating menu about webRTC, and your controller’s pointer beam will appear red. Behind the floating menu, you should see a screen asking you to enter a server address.

However, I didn't see any prompt window and all I saw through the headset was a static background like this
image
Am I missing something?

Compilation errors when opening the projects

Hello,
I have a lot of compilation errors (about 205) when I just try to open the project with a fresh new install of unity.
Errors look like:
Assets\MagicLeap\Examples\Scripts\HandTrackingExample.cs(16,17): error CS0234: The type or namespace name 'Core' does not exist in the namespace 'MagicLeap' (are you missing an assembly reference?)

How can I fix those errors ?

Error messages and Zero Iteration not working

Is this example supposed to work with SDK 0.26?

When I run the project (HelloWorld scene), I get following errors:

Error: Magic Leap XR Loader is not initialized, and the MLInput API must be started afterwards.
UnityEngine.XR.MagicLeap.MLInput:add_OnControllerButtonUp (UnityEngine.XR.MagicLeap.MLInput/ControllerButtonDelegate)
MagicLeap.ControllerTransform:Start () (at Assets/MagicLeap/Examples/Scripts/Utility/ControllerTransform.cs:50)

NullReferenceException: Object reference not set to an instance of an object
UnityEngine.XR.MagicLeap.MLInput.GetController (System.Int32 controllerIndex) (at Packages/com.magicleap.unitysdk/APIs/Input/API/MLInput.cs:682)
UnityEngine.XR.MagicLeap.MLControllerConnectionHandlerBehavior.GetAllowedInput () (at Packages/com.magicleap.unitysdk/APIs/Input/Scripts/MLControllerConnectionHandlerBehavior.cs:129)
UnityEngine.XR.MagicLeap.MLControllerConnectionHandlerBehavior.Start () (at Packages/com.magicleap.unitysdk/APIs/Input/Scripts/MLControllerConnectionHandlerBehavior.cs:101)

NullReferenceException: Object reference not set to an instance of an object
UnityEngine.XR.MagicLeap.MLInput.GetController (System.Int32 controllerIndex) (at Packages/com.magicleap.unitysdk/APIs/Input/API/MLInput.cs:682)
UnityEngine.XR.MagicLeap.MLInputModuleBehavior.AddController (System.Byte controllerId) (at Packages/com.magicleap.unitysdk/APIs/Input/Scripts/MLInputModuleBehavior.cs:552)
UnityEngine.XR.MagicLeap.MLInputModuleBehavior.Start () (at Packages/com.magicleap.unitysdk/APIs/Input/Scripts/MLInputModuleBehavior.cs:185)

Other problems:

  • Zero iteration doesn't work, the app just doesn't connect. What's the difference between "ML Remote > Launch Zero Iteration" and "Zero Iteration > Launch Zero Iteration"?
  • "Magic Leap > Print Version" prints "SDK version: 0.25.0.20210204", even though it should be 0.26. What's the problem here?

I have only 0.26 installed through "The Lab" package manager.

After trying quite a while to get it all running, I have to say it's an incredibly frustrating developer experience. There are so many dead ends, outdated example projects and inconsistent documentation.

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