Error: Magic Leap XR Loader is not initialized, and the MLInput API must be started afterwards.
UnityEngine.XR.MagicLeap.MLInput:add_OnControllerButtonUp (UnityEngine.XR.MagicLeap.MLInput/ControllerButtonDelegate)
MagicLeap.ControllerTransform:Start () (at Assets/MagicLeap/Examples/Scripts/Utility/ControllerTransform.cs:50)
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.XR.MagicLeap.MLInput.GetController (System.Int32 controllerIndex) (at Packages/com.magicleap.unitysdk/APIs/Input/API/MLInput.cs:682)
UnityEngine.XR.MagicLeap.MLControllerConnectionHandlerBehavior.GetAllowedInput () (at Packages/com.magicleap.unitysdk/APIs/Input/Scripts/MLControllerConnectionHandlerBehavior.cs:129)
UnityEngine.XR.MagicLeap.MLControllerConnectionHandlerBehavior.Start () (at Packages/com.magicleap.unitysdk/APIs/Input/Scripts/MLControllerConnectionHandlerBehavior.cs:101)
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.XR.MagicLeap.MLInput.GetController (System.Int32 controllerIndex) (at Packages/com.magicleap.unitysdk/APIs/Input/API/MLInput.cs:682)
UnityEngine.XR.MagicLeap.MLInputModuleBehavior.AddController (System.Byte controllerId) (at Packages/com.magicleap.unitysdk/APIs/Input/Scripts/MLInputModuleBehavior.cs:552)
UnityEngine.XR.MagicLeap.MLInputModuleBehavior.Start () (at Packages/com.magicleap.unitysdk/APIs/Input/Scripts/MLInputModuleBehavior.cs:185)
I have only 0.26 installed through "The Lab" package manager.
After trying quite a while to get it all running, I have to say it's an incredibly frustrating developer experience. There are so many dead ends, outdated example projects and inconsistent documentation.