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elitejournalreader's Issues

ShipyardNew event has misnamed property

ShipId should be NewShipID

8.48 ShipyardNew

When written: after a new ship has been purchased

Parameters:
ShipType
NewShipID

Example: { "timestamp":"2016-07-21T14:36:38Z", "event":"ShipyardNew", "ShipType":"hauler", "NewShipID":4 }

Event updates

Not really an issue just some missing fields in a couple of events;

Event MaterialCollectedEventArgs is missing a string called Name_Localised
Event MiningRefinedEventArgs is missing a string called Type_Localised

Using a shared/static list of events causes event crossover

If you create two journalWatchers then they will recieve each others events.

Using a shared static list of events means two independent journalwatchers end up recieving each other events.

In real-life people will only create one watcher and point it at %PROFILE%\Saved Games\Frontier Developments\Elite Dangerous

However confused the hell out of me when unit tests get run in parrallel.

JournalWatcher probably should not inherit from FileSystemWatcher

This strikes me as a classic 'has a' vs 'Is a' design issue.

Having checked through the code the only thing that "breaks" is that the void Parse(string line) method (ab)uses the FileSystemWatchers OnError method to indicate that errors have occoured either parsing the json or in an external eventhandler processing the event ( we probably out to separate out those two cases ).

By inheriting from FileSystemWatcher you expose its internals to consumers of JournalWatcher, changes to these properties are more likely to break JournalWatcher functionality than allow consumers enhance their experience.

Hiding the FSW inside makes potentially things less complicated for consumers.

Quit game and restart

when using the dll in app, the dll don't pick up when you quit the game, and start it again, since there's a new file written etc

ReputationStatus enum list

Can you confirm that it is a typo in the above enum for the entry "Unfriendly"? Should it be -1 and not 1?

read mission details from previous sessions

Is it possible to read active mission details like the needed amount of cargo from previous sessions? It looks like the missions.json file doesnt provide this info. Its only part of new mission events.

More a question than an issue

Dear @MagicMau,

I like your little masterpiece you created here. I have only one question: Is there an event for the landing gear (deployed, retracted)? I couldn't find this event in the event list...

Not an Issue more of a how to use

Hi,

I was wondering if you could add some usage code example for the Status Watcher to the ReadMe file, I have mastered the Journal Watcher finally but can't seem to link the "StatusFileEvent" to a handle.

Thanks in advance.

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