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non-planar-layer-fdm's Introduction

Slic3r Post-Processing Script For Non-Planar Layer FDM (Perl)

Warps boring, planar G-code from Slic3r (or any other slicer) into wavy shapes. This repository accompanies the corresponding Hackaday article.

Features

  • wavyness-ramps, -in and -out points
  • extrusion compensation
  • fully configurable through start- and end-gcode, no script modifications required
  • configurable displacement
  • custom displacement function through Perl expression

Printing parameters and default values

  • set via ; some_parameter = 2 in start or end G-code (or anywhere else)
  • available via $parameters{"some_parameter"} in the script
  • script parameters:
    • ; wave_amplitude = 2.0 [mm] the maximum amplitude of the wavyness
    • ; wave_length = 20.0 [mm] the wave length in xy direction of the waves
    • ; wave_length_2 = 200.0 [mm] an additional wave length parameter, currently only used for testing the wing function
    • ; wave_in = 0.4 [mm] the z-position where it starts getting wavy, should be somewhere above the first layer
    • ; wave_out = 30.0[mm] the z-position where it stops beeing wavy
    • ; wave_ramp = 10.0 [mm] the length of the transition between not wavy at all and maximum wavyness
    • ; wave_max_segment_length = 1.0 # [mm] max. length of the wave segments, smaller values give a better approximation
    • ; wave_digits = 4 [1] accuracy of output G-code
    • ; wave_function = wave [String/Perl] wave function, can be "wave", "wing", or any Perl expression (i.e. abs($x-$paramters{"bed_center_x"})), which may make use of $x or $parameters{"bed_center_x"} as well as any other user defined parameter

How to use

  • Have Perl installed and path variables set (Windows users: Strawberry Perl, Linux and OSX: you already have Perl)
  • Make sure the Math:Round module is installed (Linux and OSX cpan Math::Round / Windows either Start Menu -> All Apps -> Strawberry Perl -> CPAN Client or ppm install Math:Round). If you happen to use Active Perl, you'll probably need a Business License for this module.
  • Set Slic3r -> Preferences -> Mode to Expert
  • Add ; start of print to the beginning of your G-code (ideally at the end of your start G-code)
  • Add ; end of print to the end of your G-code (ideally at the beginning of your end G-code)
  • Add parameters (see above) to your start G-code as desired
  • Add absolute path to the script in Slic3r -> Print Settings -> Output options -> Post-processing scripts (no /~ allowed)
  • Make sure Slic3r -> Printer Settings -> General -> Advanced -> Use relative E distances is checked
  • Make sure to UNCHECK Slic3r -> Print Settings -> Layers and perimeters -> Vertical shells -> Spiral vase.
  • Make sure all XYZ moves between ; start of print and ; end of print are in absolute mode
  • Optional: Check Slic3r -> Print Settings -> Output options -> Output file -> Verbose G-code
  • Make sure the script file is executable by chmod 755 non-planar-layer-fdm.pl
  • Slice (& Warp)!

Examples

The example folder contains additional examples with instructions. Here are a few impressions:

Curved surfaces

wavy cube wavy cube side

Structured surfaces

structured cube structured cube side

Gradually displaced cube

flat cube flat cube side

Wing

wing wing2

FAQ

Why?

  • Strength
    • The wave displacement transforms tensile forces (=weakness of FDM) between printed layers into shearing forces (=strength of FDM)
    • More uniform resistance of tensile stress due to varying layer orientation
  • Smooth, curved surfaces, i.e. for
    • aerodynamic applications (i.e. models of aircrafts, cars)
    • ergonomic or haptic elements (i.e. buttons, keypads)
  • Structured surfaces (see Examples)
    • haptic elements
  • Design & aesthetics
  • Artistic purposes
  • Fun

Doesn't this mess up my parts?

  • Yes, totally. If you want straight parts afterwards you need to pre-warp them.
  • I'm currently experimenting with ImplicitCAD for pre-warped parts.
  • A pre-warping script is in the works.

Why u no use CPAN modules, i.e. Gcode::Interpreter

  • They're just not made for this kind of experiments.

Troubleshooting

Why doesn't it work

  • Are you running Windows 8.1 and might be experiencing a Slic3r bug?
  • Are you using the Slic3r -> Print Settings -> Layers and perimeters -> Vertical shells -> Spiral vase? This option is currently incompatible with the script.
  • Did you check Slic3r -> Printer Settings -> General -> Advanced -> Use relative E distances?
  • Did you make sure the script file is executable by chmod 755 non-planar-layer-fdm.pl?

Disclaimer / License

This is a work in progress. Any suggestions are heavily welcome. All scripts in this repository are licensed under the GNU Affero General Public License, version 3. Created by Moritz Walter 2016.

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non-planar-layer-fdm's Issues

Missing detail in README.md

Hi,
I've set up everything as described in the READMEs, I wondered wondered why it wasn't working (on Ubuntu 15.10 and figured out that libmath-round-perl was not installed but required. So please add this to README.

Another use case (for description)

I think that curved surfaces are also useful when dealing with interaction (like buttons, keypads or joysticks) that have ergonomic, curved surfaces on the top like most keyboards, mouses and other HIDs.

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