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mmd_postborderlayer's Introduction

MMD_PostBorderLayer

Post fx for MMD to apply a border and/or layer it behind a foreground object


How to use:

for MikuMikuDance :

  1. Set up your scene before hand
  2. Load in post border.x and make sure it is the last item in the accessories drawing order list (Background>Accessory Edit)
  3. Load the controller.pmx
  4. Apply the depth_render_fg.fx to the foreground objects you want to pop out above the border
  5. Play around with the settings in the controller morph sliders
  6. done!

for MikuMikuMoving :

  1. Set up your scene before hand
  2. Load in post border.fx and make sure it is the last item in the accessories drawing order list (Background>Accessory Edit)
  3. Load the controller.pmx
  4. With the post border.fx selected under the effect tab in the bottom bar of the program, Apply the depth_render_fg.fx to the foreground objects you want to pop out above the border in the depth_texture tab
  5. Play around with the settings in the controller morph sliders
  6. done!


If you use this shader I'd appreciate if you at least credit me somewhere. And if you decide to edit it and release the it, a link back here would be appreciated. Have fun :)

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