Hi,大家好,我是《Lua解释器构建:从虚拟机到编译器》(机械工业出版社)的作者,欢迎大家关注我的新书~~
京东购买链接点击商店
manistein / sparkserver Goto Github PK
View Code? Open in Web Editor NEWSparkServer是一个参照skynet设计的C#服务端框架,能够无缝整合到skynet集群机制中,也能自行组网,构建只有SparkServer节点的集群
License: MIT License
SparkServer是一个参照skynet设计的C#服务端框架,能够无缝整合到skynet集群机制中,也能自行组网,构建只有SparkServer节点的集群
License: MIT License
Hi,大家好,我是《Lua解释器构建:从虚拟机到编译器》(机械工业出版社)的作者,欢迎大家关注我的新书~~
京东购买链接点击商店
int packetSize = buffer.Length;
// big endian
m_writeCache[0] = (byte)(packetSize >> 8);
m_writeCache[1] = (byte)(packetSize & 0xff);
如果packetSize刚好位64*1024,那cache[0] = 0, cache[1]=0,那cache的前两位是用来存packetsize的,packetsize不就为0了吗?不知道是不是自己理解有问题
测试代码
using System;
namespace BigEndian
{
public class Program
{
static void Main()
{
byte[] cache = new byte[2];
int packetSize = 64*1024;
//Console.WriteLine(Convert.ToString(packetSize, 2).PadLeft(32, '0'));
var bytes = BitConverter.GetBytes(packetSize);
Console.WriteLine("PacketSize "+BitConverter.ToString(bytes));
int tmp = packetSize >> 8;
Console.WriteLine(" >> 8 " + BitConverter.ToString(BitConverter.GetBytes(tmp)));
tmp = packetSize & 0xff;
Console.WriteLine(" 0xff " + BitConverter.ToString(BitConverter.GetBytes(tmp)));
cache[0] = (byte)(packetSize >> 8);
cache[1] = (byte)(packetSize & 0xff);
Console.WriteLine("Cache "+BitConverter.ToString(cache));
}
}
}
测试结果:
PacketSize 00-00-01-00
>> 8 00-01-00-00
0xff 00-00-00-00
Cache 00-00
我按照readme上的做法完成后尝试编译得到了这个问题
/usr/lib/mono/msbuild/15.0/bin/Microsoft.CSharp.CurrentVersion.targets(331,5): error MSB4019: The imported project "/usr/lib/mono/msbuild/15.0/bin/Roslyn/Microsoft.CSharp.Core.targets" was not found. Confirm that the path in the <Import> declaration is correct, and that the file exists on disk. [/home/xia0lei/elemental2_server/SparkServer/spark-server/server/SparkServer.csproj]
环境:centos 7
我正在寻找一个c#的actor轻量服务器框架,也是因为战斗主要是用c#写的,您写的这个很适合我的需求,我在研读的过程中有一个关于项目实用的问题,您的gateclientcase里面我看到发送数据包是使用了框架里面的TcpClient类,那这个类中包含了Session, InBoundManager和OutBoundManager相关的类,我想请问下,就是使用发送数据包时,也是让Unity客户端的同学去使用TCPClient相关的类的吗?
Gateway测试用例中,客户端发送的字符串为"HelloHe...",而收到的是一段Base64编码的字符串,内容完全不同。
经查,原因在GateWayCase.cs中
SocketData函数中
`
List<byte[]> buffList = new List<byte[]>();
buffList.Add(Encoding.ASCII.GetBytes(data.buffer));
message.Buffers = buffList;`
改为
`
List<byte[]> buffList = new List<byte[]>();
buffList.Add(Convert.FromBase64String(data.buffer));
message.Buffers = buffList;`
即可。
(本来想提PR,但网络代理有点问题速度太慢)
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