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cgue17-escapetheuniversity's Introduction

Escape the University

is a 3D single player stealth game by Manuel T. Schrempf 0920136 and Stefan C. Wilker 0920293 done in the course Computergraphics 2017 on the Technical University of Vienna. Both participants are enrolled in curriulum of 066 935 Medieninformatik.

Build

  1. Have or buy Windows 8.1+ and an AMD graphics card
  2. Download and install Virtual Studio 2015 (VS15)
    1. Make sure C++11 or higher is installed or gets installed with VS15, since VS 15 or higher C++ is not installed with the VS by default
  3. Download the master branch
  4. In VS15 set Tools/Options/Debugging/Symbols/Microsoft Symbol Servers to true
  5. Right Click on the project escapeTheUniversity
    1. On the upper left set Configuration to All Configurations
    2. Enter in Configuration Properties/Debugging/Working directory $(SolutionDir)
  6. In VS15 select the build mode release or debug and x86 as platform
  7. Build the game and play

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cgue17-escapetheuniversity's Issues

Green Wireframe Mode Background

On pressing F3 the game enters in the wireframe mode with a dark green background, check if any light color has any influence on the green background.

glBlend*

Blending: Use hardware blending (glBlend*) somewhere in your code. Make sure it can be toggled on/off with F9.
Put this into the Text-Rendering, it will serve for this

timestep fix

time.now = glfwGetTime();
time.lastDelta = time.delta;
time.delta = time.now - time.past;

Animator* a = ModelLoader::getInstance()->animator;
a->UpdateAnimation(time.delta, a->ANIMATION_TICKS_PER_SECOND);
Bullet* b = Bullet::getInstance();
b->getDynamicsWorld()->stepSimulation(time.DIFFERNTIAL_DELTA, 7, 0.01f);

Roof top guy

if you exit the small wing to the big wing through the door and you look right, place a NPC on the roof looking at you.

Wireframe Mode broken

Draws currently one line in the mid of the display, but no wireframe anymore. probably due to deferred shading / text rendering.

Triangles down to 0

After flying with the camera into a light (VFC enabled) the triangles drawn drop to 0 & you cannot escape the darkness.

Minor issue, since in the game you should not be able to touch the lights anyways.

Update:
Turning off VFC enables you to get out of the darkness.

Bullet debugging

Fix or find the reason for:

  • why the output is not colored
  • why is the output or bullet itself moved, maybe the chairs and the outside table are below the building?
  • how to fix the timestep, maybe related with previous point

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