This is a simple integration of OpenGL, OpenAL-Soft, and various utility libraries on Windows, targeted for MinGW 32-bit.
Dependencies: glew glfw glm libsndfile openal-soft tiny_obj_loader stb_image freetype
Required headers and 32-bit Windows binaries are included for each library, along with the appropriate licensing information (found in "licenses/").
Compilation: Make sure the 32-bit MinGW toolchain is in your PATH, then compile by running "make.bat".