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fyght's Issues

Review fetch strategy

A problem example: Keeping enemies updated.
To find an approach that can be applied to other similar issues.
To see if The Graph usage can improve blockchain fetching.

Create top menu

Blocked by #5

Menu items:

  • My Fyghters
  • Fyght! (Show enemies)
  • Buy/Sell Fyghters (Not implemented yet)

Attacker incentive

For now, the incentives for attackers and targets are the same. To see a way to have an incentive for attackers since they are who pay tx fees.
Note: This can be obsolete when layer 2 is implemented.

Bet value customization

For now, the bet amount is $5 fixed. Allow users to switch between some options (e.g. $5, $10, $25 and $50).

Enable CI cache

The cache was disabled because was ignoring package.json file from subprojects causing CI crash when running.

Block challenges against weaker enemies

Fyghters have to be an on-chain option for that. For now, it'll be a fixed option. In the future, players will be able to accept challenges from stronger enemies.

Implements items feature

An item will improve the fyghter's strength and increase its probability to win a fight.
It should be an ERC721 token.
For now, item will be minted (after each victory? after some XP achievement?)

Skin customization

Allows clothes and characters' colors changes. The current avatar have to be changed to SVG.

Review skins change policy

Keep this feature as it is or change it? Make it easier to understand the UI.
Seems that auto skin change isn't working
Some ideas:

  • Do not have to wait until NO_ONE level
  • Buy new skins
  • "Buy" XP with training (Refs: #54 )
  • Change skin without restrictions

Setup lerna

The repo should have these packages: contracts and app.

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