Giter VIP home page Giter VIP logo

worker-plugin's Introduction

worker-plugin

๐Ÿ‘ฉโ€๐Ÿญ worker-plugin

Automatically bundle & compile Web Workers within Webpack.

Features

Automatically compiles modules loaded in Web Workers:

const worker = new Worker('./foo.js', { type: 'module' });
                          ^^^^^^^^^^
                          gets bundled using webpack

The best part? That worker constructor works just fine without bundling turned on too.

Workers created from Blob & data URLs or without the { type:'module' } option are left unchanged.

Installation

npm install -D worker-plugin

Then drop it into your webpack.config.js:

+ const WorkerPlugin = require('worker-plugin');

module.exports = {
  <...>
  plugins: [
+    new WorkerPlugin()
  ]
  <...>
}

Usage

worker.js: (our worker module)

// This is a module worker, so we can use imports (in the browser too!)
import { calculatePi } from './some-other-module';

addEventListener('message', event => {
  postMessage(calculatePi(event.data));
});

main.js: (our demo, on the main thread)

const piWorker = new Worker('./worker.js', { type: 'module' });
piWorker.onmessage = event => {
  console.log('pi: ' + event.data);
};
piWorker.postMessage(42);

Options

In most cases, no options are necessary to use WorkerPlugin.

globalObject

WorkerPlugin will warn you if your Webpack configuration has output.globalObject set to window, since doing so breaks Hot Module Replacement in web workers.

If you're not using HMR and want to disable this warning, pass globalObject:false:

new WorkerPlugin({
  // disable warnings about "window" breaking HMR:
  globalObject: false
})

To configure the value of output.globalObject for WorkerPlugin's internal Webpack Compiler, set globalObject to any String:

new WorkerPlugin({
  // use "self" as the global object when receiving hot updates.
  globalObject: 'self' // <-- this is the default value
})

plugins

By default, WorkerPlugin doesn't run any of your configured Webpack plugins when bundling worker code - this avoids running things like html-webpack-plugin twice. For cases where it's necessary to apply a plugin to Worker code, use the plugins option.

Here you can specify the names of plugins to "copy" from your existing Webpack configuration, or provide specific plugins to apply only to worker code:

module.exports = {
  <...>
  plugins: [
    // an example of a plugin already being used:
    new SomeExistingPlugin({ <...> }),

    new WorkerPlugin({
      plugins: [
        // A string here will copy the named plugin from your configuration:
        'SomeExistingPlugin',
        
        // Or you can specify a plugin directly, only applied to Worker code:
        new SomePluginToApplyOnlyToWorkers({ <...> })
      ]
    })
  ]
  <...>
}

License

Apache-2.0

worker-plugin's People

Contributors

3846masa avatar developit avatar johanneslumpe avatar krivega avatar lacolaco avatar stutrek avatar timvdlippe avatar

Watchers

 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.