Name: Mark Kelly
Type: User
Bio: Software Developer with 20+ Yrs Experience, C++, C#, OpenGL, Direct3D, Games, Graphics, Visualisation, VR, Database, SQL, WebAPI, .NET, Windows, Linux, Desktop
Location: United Kingdom
Mark Kelly's Projects
An experiment on creating an animation system similar to Unreal Engine 4 from scratch.
Anton's OpenGL 4 Tutorials book - Demo Code
Maps of J. R. R. Tolkien's Middle Earth using DEM (Digital Elevation Model) and place vectors
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Starter code samples for Direct3D11
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Official mirror of Blender
Blosm addon for Blender. A few clicks import of Google 3D cities, OpenStreetMap, terrain. Global coverage. Source code is in the branch 'release'.
Super-project for modularized Boost
Comparing the free tier offers of the major cloud providers like AWS, Azure, GCP, Oracle etc.
"An interoperable communication library for the spatial internet."
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
Set up a new OpenLayers based application
A Fast and Easy to use microframework for the web.
C++ integrated shading language
GNU DDD is a graphical front-end for command-line debuggers such as GDB, DBX, WDB, Ladebug, JDB, XDB, the Perl debugger, the bash debugger bashdb, the GNU Make debugger remake, or the Python debugger pydb. This is a git conversion of the original svn repository. Focus on RISC-V support.
Digital Elevation model library in C#. 3D terrain models, line/point Elevations, intervisibility reports
The new Dev Home experience for Windows!
Developer's Image Library (DevIL) is a cross-platform image library utilizing a simple syntax to load, save, convert, manipulate, filter, and display a variety of images with ease. It is highly portable and has been ported to several platforms.
Direct3D Visual Studio Templates
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.
DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.
A collection of code written for the In Easy Steps book series by Mike McGrath.
Eigen library for C++ from http://eigen.tuxfamily.org
C++ library for modern OpenGL experiments
Mirror of https://git.ffmpeg.org/ffmpeg.git