This repository is my playground to work with DiligentCore.
I have my own
fork of DiligentCore that has some changes that allow to create a CMake package
that can be used instead of add_subdirectory()
.
So far I only work on Windows using Visual Studio 2022.
Configure using:
cmake -B build
Then open the Visual Studio solution in the build
folder.
Make sure to run the Copy_Shaders
target once before running the
application. This will copy the shader files to the executable output
folder.
The code contains some (modified) parts from the DiligentSamples repository which is licensed under a Apache-2.0 license.