marvinlehmann / cod-scz-fov-changer Goto Github PK
View Code? Open in Web Editor NEWA non-multiplayer field of view changer for various Call of Duty games which also works for online co-op.
License: MIT License
A non-multiplayer field of view changer for various Call of Duty games which also works for online co-op.
License: MIT License
The game has just been released, and it seems the single-player campaign at least is lacking an FOV option.
Is there any chance of adding support for it in the future?
EDIT: New fix released here: https://community.pcgamingwiki.com/files/file/950-modern-warfare-remastered-singleplayer-fov-fix/
So it minimizes the chance keeping it accidently running when playing cheat protected games.
Of course it'll be optional.
Modifying FOV also changes viewmodel FOV, giving the game somewhat odd look (reloading animation wasn't meant to be seen, the same clip is instantly put back to a gun when reloading).
Happens when changing field of view using native methods too and also in other IW 4.0 engine COD games.
I wonder if maintaining original viewmodel FOV is possible?
106 FOV in MW2
cg_fovMin controls the minimum field of view, which is most obviously used when aiming down sight. I like to have cg_fovMin equal to cg_fov, so when I aim down sight there is no zoom effect. Some other people might like to increase the number slightly so the ADS zoom isn't so jarring when playing at higher FOVs.
It's highly unlikely that there will be updates for WaW, BO1 and MW2. So the addresses/pointers won't change but it could be useful for modded versions which possibly have other addresses? Most modded versions have unlocked consoles though. I don't know much about pattern scanning but I would like to learn it. Maybe it is possible to create a universal scanner because the DVAR structs aren't that different in various CoDs?
Useful for retail non-Steam copies, would be nice to have :)
could you say how you built from source please? I really like this project and would like to make this work for my modded cod
MW1 is absent for some reason, the game doesn't use VAC according to the store page: http://store.steampowered.com/app/7940/?snr=1_7_7_151_150_1
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