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cod-scz-fov-changer's Issues

Viewmodel FOV

Modifying FOV also changes viewmodel FOV, giving the game somewhat odd look (reloading animation wasn't meant to be seen, the same clip is instantly put back to a gun when reloading).
Happens when changing field of view using native methods too and also in other IW 4.0 engine COD games.

I wonder if maintaining original viewmodel FOV is possible?

iw4sp_2016_09_01_22_20_44_837

iw4sp_2016_09_01_23_08_09_438

106 FOV in MW2

Add cg_fovMin support

cg_fovMin controls the minimum field of view, which is most obviously used when aiming down sight. I like to have cg_fovMin equal to cg_fov, so when I aim down sight there is no zoom effect. Some other people might like to increase the number slightly so the ADS zoom isn't so jarring when playing at higher FOVs.

Memory pattern scanner to find addresses across versions

It's highly unlikely that there will be updates for WaW, BO1 and MW2. So the addresses/pointers won't change but it could be useful for modded versions which possibly have other addresses? Most modded versions have unlocked consoles though. I don't know much about pattern scanning but I would like to learn it. Maybe it is possible to create a universal scanner because the DVAR structs aren't that different in various CoDs?

Could you give build details?

could you say how you built from source please? I really like this project and would like to make this work for my modded cod

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