Comments (6)
Steamvr SS - clarity for vrdashboard, that includes your VR library, desktop view, environments & controllers' model.
Application SS - apps / games (revive games also), though it usually doesn't apply on games that are built from Unreal Engine.
Don't set steamvr SS too high because it affects performance when a game is running and at the same time vrdashboard is rendered or controllers' model pops-in.
from openvr-advancedsettings.
The advanced settings configuration for SteamVR/Application Supersampling
is the same renderTargetMultiplier
value that can be set directly in the file steamvr.vrsettings
. If you change it in one place, you'll see it reflected in the other.
In advanced settings, if you have Revive installed, there is another option, Revive/Render Target Override
, which can be enabled/disabled and which, I believe will override the previously mentioned value multiplicatively when an Oculus title is run using Revive. For example, if Application Supersampling
is set to 2 and Render Target Override
is set to 0.5, the effective supersampling rate for Oculus titles would be 1.0. Initially, and based on the name, I assumed this value would be used instead of the Application Supersampling
value for Oculus titles, but I determined this wasn't so because when I set my Application Supersampling
to 2 and the Render Target Override
to 1.0, I was getting bad judder in one of the more complex Quill samples just as with the Render Target Override
being disabled. When I dropped RenderTarget Override
to 0.5, there was next to no judder in Quill.
from openvr-advancedsettings.
As asampal already said, the Advanced Settings supersampling value is identical to the supersampling value from the steamvr.vrsettings.
@asampal The Revive render target override value is applied on top of the SteamVR supersampling value.
from openvr-advancedsettings.
@matzman666 it's not clear to me - when you say the value is applied "on top" are you confirming that the values are multiplied together as I was suggesting or is there another way they are compounded?
from openvr-advancedsettings.
Yes, the values are multiplied.
from openvr-advancedsettings.
@ LorkHang
"Steamvr SS - clarity for vrdashboard, that includes your VR library, desktop view, environments & controllers' model.
Application SS - apps / games (revive games also), though it usually doesn't apply on games that are built from Unreal Engine.
Don't set steamvr SS too high because it affects performance when a game is running and at the same time vrdashboard is rendered or controllers' model pops-in."
...do you mean to say that supersampling steamVR affects the performance of games ALWAYS, or just when it is active while playing a game...?
from openvr-advancedsettings.
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from openvr-advancedsettings.