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max-mapper avatar max-mapper commented on July 4, 2024

I don't think this is possible at the moment unfortunately, all the collision code assumes regular cubes (https://www.npmjs.org/package/collide-3d-tilemap, https://github.com/chrisdickinson/aabb-3d)

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modmatrix avatar modmatrix commented on July 4, 2024

Okay - thanks for the reply!

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deathcap avatar deathcap commented on July 4, 2024

#103 has experimental support for custom voxel rendering models (via voxel-mesher/shader 0.13+, example use for glass panes: https://github.com/deathcap/voxel-glass) but player collisions treat them as solid cubes. To change this, I think voxel-physical and/or voxel-control would have to be updated (to recognize custom hit boxes).

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