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kumavis avatar kumavis commented on July 25, 2024

theres a lot of parts that fit together, so it gets a little confusing.

have you tried this one? https://github.com/maxogden/voxel-hello-world#get-it-running-on-your-machine
try the "Get it running on your machine" part, not the "Using it as a module" part.

feel free to ask more questions here, and if possible include the code you tried.

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chand1012 avatar chand1012 commented on July 25, 2024

I know I posted this awhile ago but I just came back to VoxelJS and I'm having the same issue. The actual engine runs but still no world. Here is the code:

var createGame = require('voxel-engine');
var texturePath = require('programmerart-textures')('');
var game = createGame({
   texturePath: texturePath,
   materials: [
    ['blocks/grass_top', 'blocks/dirt', 'blocks/grass_side'],
    'blocks/stone',
    'blocks/dirt']
 });
var createPlayer = require('voxel-player')(game);
var container = document.body;
game.appendTo(container);

var player = createPlayer('player.png');
player.possess();
player.yaw.position.set(0,100,0);

I assumed there would be a default world as the tutorial i was following would specify.

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kumavis avatar kumavis commented on July 25, 2024

are you seeing any errors in the javascript console?

Looks like it should generate a sphere world.
https://github.com/maxogden/voxel-engine/blob/master/index.js#L447-L449
you can set a different generation mechanism like this
https://github.com/maxogden/voxel-hello-world/blob/master/index.js#L12
here's some generators to chose from
https://github.com/maxogden/voxel/blob/master/index.js#L42-L83

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