Comments (3)
theres a lot of parts that fit together, so it gets a little confusing.
have you tried this one? https://github.com/maxogden/voxel-hello-world#get-it-running-on-your-machine
try the "Get it running on your machine" part, not the "Using it as a module" part.
feel free to ask more questions here, and if possible include the code you tried.
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I know I posted this awhile ago but I just came back to VoxelJS and I'm having the same issue. The actual engine runs but still no world. Here is the code:
var createGame = require('voxel-engine');
var texturePath = require('programmerart-textures')('');
var game = createGame({
texturePath: texturePath,
materials: [
['blocks/grass_top', 'blocks/dirt', 'blocks/grass_side'],
'blocks/stone',
'blocks/dirt']
});
var createPlayer = require('voxel-player')(game);
var container = document.body;
game.appendTo(container);
var player = createPlayer('player.png');
player.possess();
player.yaw.position.set(0,100,0);
I assumed there would be a default world as the tutorial i was following would specify.
from voxel-engine.
are you seeing any errors in the javascript console?
Looks like it should generate a sphere world.
https://github.com/maxogden/voxel-engine/blob/master/index.js#L447-L449
you can set a different generation mechanism like this
https://github.com/maxogden/voxel-hello-world/blob/master/index.js#L12
here's some generators to chose from
https://github.com/maxogden/voxel/blob/master/index.js#L42-L83
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