Giter VIP home page Giter VIP logo

Comments (14)

z3t0 avatar z3t0 commented on July 4, 2024

Anything wiki related should probably be posted here.

from voxel-engine.

z3t0 avatar z3t0 commented on July 4, 2024

Do we have any logos or something that I can put up for voxeljs?

from voxel-engine.

z3t0 avatar z3t0 commented on July 4, 2024

I could work on replicating the cube on http://voxeljs.com/

from voxel-engine.

z3t0 avatar z3t0 commented on July 4, 2024

It seems that in all the excitement I forgot to put a link... Haha this is embarrassing

http://voxelwiki.x10host.com/index.php/Main_Page

from voxel-engine.

z3t0 avatar z3t0 commented on July 4, 2024

I have been doing some research and I think that instead of a wiki approach maybe we should go for more of a documentation approach, this is what I mean http://docs.readthedocs.org/en/latest/getting_started.html

from voxel-engine.

z3t0 avatar z3t0 commented on July 4, 2024

We should probably move all the repositories to a place like https://github.com/voxel and maintain them there so we can keep track of all the "official" plugins that work and keep developing them.

Also this adds to creating a strong centralized community that is dedicated to working on the voxeljs project.

@maxogden Could you please invite me to that organization, thanks.

from voxel-engine.

z3t0 avatar z3t0 commented on July 4, 2024

Here's where I am working on the documentation, I think it seems a lot better than a wiki.
http://voxeljs-documentation.readthedocs.org/en/latest/

The github repo is here.
https://github.com/z3t0/voxel-docs
Let me know if you want to contribute, I'll add you to the list. I plan on transferring ownership over to the VoxelJS organization once I'm in.

from voxel-engine.

z3t0 avatar z3t0 commented on July 4, 2024

I'm up to the point in the docs where I am going to write the getting started and have already referenced @shama 's youtube video, but am confused as to which direction I should take, that is stackgl or three.js. I plan on explaining both of them (once I know more about them @deathcap some conclusive info on that would be nice) and then choose one to stick with and continue for the development, I am guessing that's gonna be stackgl ?

from voxel-engine.

z3t0 avatar z3t0 commented on July 4, 2024

In the documentation should we use ';' or just leave them out? It may seem like an odd question but its better if we can decide on one way or the other and keep using that for the sake of conformity.

from voxel-engine.

max-mapper avatar max-mapper commented on July 4, 2024

@z3t0 I use https://github.com/feross/standard in most projects now. Porting this repo to use it would take some work, and its not super high priority, but for now don't use semicolons

from voxel-engine.

z3t0 avatar z3t0 commented on July 4, 2024

@maxogden Awesome thanksf for the link. Since we are trying to get things together I think it would be a good idea to officially support that standard and work on implementing it in the background, what do you think?

Also could you please add me to the VoxelJS organization. Thanks

from voxel-engine.

z3t0 avatar z3t0 commented on July 4, 2024

Working on a section for Plugin Development, I created a page based mostly on the readme in https://github.com/deathcap/voxel-plugins but will also make some written/screencasts walkthroughs on creating simple plugins from scratch.

from voxel-engine.

z3t0 avatar z3t0 commented on July 4, 2024

In working on writing documentation I realized that one important way to lower the barrier to entry is to standardize things. So I was thinking we should make some sort of official decision on coffeescript vs javascript.

Personally I am on the fence for this and can sway either way, but if i had to choose I would say coffeescript simply because this is a group maintained project and so the runtime javascript that gets generated will follow the same design patterns.

On the other hand if we decide to go for javascript then we should use something like https://github.com/feross/standard, mentioned by @maxogden ,to keep things standardized and easy to maintain.

from voxel-engine.

z3t0 avatar z3t0 commented on July 4, 2024

Created template for making voxeljs plugins. https://github.com/z3t0/voxel-plugins-template

from voxel-engine.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.