Comments (4)
To be clear, this is about the requirement for transparent blocks, not flowing blocks
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yea transparent-ness is more difficult than flowing I think
from voxel-engine.
Both will be solved simultaneously by switching to ndarray/gl-now :)
Although the latest version of [email protected] does handle transparency quite a bit better.
from voxel-engine.
Porting to ndarray would be cool, but in the meantime, I think the three.js-based voxel.js is now only missing mesher support. With voxel-texture 0.5.7 or voxel-texture-shader 0.1.1, partially transparent water voxels are not looking too bad:
but there is still the problem of meshing these voxels to fix the 'xray' effect when adjacent to opaque. Some existing progress on this (a 'transgreedy' mesher), filed a new issue here to track: max-mapper/voxel#16
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Related Issues (20)
- esprima-six module is not reachable anymore HOT 8
- Forcing master branch to render blocks HOT 2
- Large positions cause strange behavior, glitchly camera, falling through blocks, no rendering. HOT 2
- Async loading of chunks HOT 1
- Shading planned
- Do I need a backend server for this usage scenario? HOT 3
- Why not use requestAnimationFrame instead of setInterval ?
- How to regenerate terrain? HOT 1
- How to create a world with voxel that serves multi-player? HOT 1
- How to check whether or not the mouse pointer is locked in game or not. HOT 1
- setBlock() does not update canvas until mouse click HOT 1
- How to use RessourcePack textures in voxel.js ? HOT 1
- Runing the Voxel Engine..
- How to Fix Voxel Bugs
- textures don't work?
- Add TypeScript definitions
- document.getElementById("game") is not a Node HOT 1
- All textures are black
- voxeljs.com is now parked by a domain squatter HOT 2
- Is the website hacked? HOT 2
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