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fgd-tools's Introduction

Hi there ๐Ÿ‘‹ I'm maxdup

I'm passionate about web development, game development, digital art, and 3D printing.

๐Ÿง™ Web development

I thrive in the open-source community, with a strong passion for the Python ecosystem, particularly Flask. Crafting various extensions for Flask has driven me to prioritize code quality through rigorous testing, continuous integration, and thorough documentation.

Checkout my Personal web page

Standout projects
  • flask-favicon (An extension that generates and serves favicon assets for diverse platforms)
  • flask-cache-manifest (An extension for serving hashed assets via cache-busting manifests.).

๐Ÿ‘พ Game development

I'm passionate about crafting immersive gameplay environments and scenarios, and I'm proud to have my work featured in top-tier games. Additionally, I've actively contributed to the development of game-enhancing tools, aimed at elevating not only my own creations but also those of fellow community members.

Checkout my Level design portfolio

Standout projects
  • pySourceSDK (A collection of Python libraries to handle various game asset file types)
  • The Orange Toolbox (Automations and debugging tools for the Source engine).
  • CompilePal (Build tools and bundler for level creation)

๐ŸŽจ Digital art

My journey began in graphic design, but coding has unlocked a world of endless visual possibilities. From generative art to photogrammetry, CAD, and shaders, I'm continually exploring new horizons that coding offers.

Fun projects
  • xmas-iotree (Position based runtime for individually addressable RGB LED sequences)

fgd-tools's People

Contributors

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fgd-tools's Issues

Property parsing error

Entity property parsed wrong
Entity data (TF2 fgd):
`
@PointClass base(Targetname) size(-8 -8 -8, 8 8 8) = logic_navigation :
"An entity that is used to set navigation properties on other entities. Useful to make NPCs ignore physics props in their way that they can easily push."
[
target(target_destination) : "Navigation Entity" : "Name of the entity to set navigation properties on."
spawnflags(flags) =
[
1 : "Start On" : 1
]
navprop(choices) : "Nav Property" : "Ignore" =
[
"Ignore" : "NPCs Ignore this when navigating (they'll bump into it)"
]

// Inputs
input TurnOn(void) : "Turn on. The Navigation Entity will have its navigation properties set."
input TurnOff(void) : "Turn off. The Navigation Entity will have its navigation properties returned to the default settings."
input Toggle(void) : "Toggle on/off."

]
`

Entity property in question: target(target_destination) : "Navigation Entity" : "Name of the entity to set navigation properties on.". Name of the entity to set navigation properties on. is parsed as default value instead of documentation string

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