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baseblitz's Introduction

BaseBlitz

a tile based 4e game

Note: this game uses graphics that may be licensed property of another company. Sorry.

Maps are loaded from json files generated by the Tiled map editor. Layer names are important. Anything on the layer named 'blockedLayer' will act as solid in the collider physics. Objects should be placed on 'objectsLayer' and are loaded dynamically. Players can either be loaded from the map or created in Game.js. In Tiled, give objects a custom propery with a name of 'type' and its type value the object name to search for. The 'findObjectsByType' function will search for that name and create an array of all matching objects.

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baseblitz's Issues

area attack targeting

this.standard: add new power with type 'area'

this.standardAction: add check around line 666 for type 'area' and use this.areaTarget instead of this.target

create this.areaTarget. load crosshair sprite, move like normal sprite and add last square to metadata

enemies persist in adjacent enemies

if the attacker is targeting and hasn't moved since adjacent enemy was destroyed, targeting still cycles through. need to remove from array in memory

corner movement

shouldn't be able to move diagonally past blocking squares

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